Unbalanced Counts
When a count like KO uses its "straggler" (the 7) to unbalance things, the running count will rise if the cards come out evenly, rather than stay at zero. If one complete deck was dealt from a six deck shoe for example, the count will rise by 4 points even though five complete and intact decks remain and the true count is still "zero". This unbalaned feature does the handy chore of linking the running count to the approximate true count as play progresses.
Suppose for instance that two decks into that shoe, the running count has increased by 20 points. Since you're counting those four extra 7s in each deck, the count would've risen only 8 points if the true count was still "zero". But having risen 20 points, the shoe is 12 cards "rich" with four decks left. That's a true count of +3.
Now let's go three decks into the shoe and say the running count has still gone up a total of 20 points. If the true count were "even" or "zero", it would've gone up only 12 points. So now, the shoe is 8 cards rich with three decks left -- which is a +2.6 true count.
Finally, what if when you were four decks into the shoe the count had still risen 20 points total? With an even distribution of high and low cards, or a "zero" true count, it would've risen 16 points. So now the shoe is 4 cards rich with 2 decks left, or +2 true.
As you can see, there is some error in the association between the running count and true count, but far less than if you played a balanced count by the running count only. That's the purpose and function of an unbalanced count.
Unbalanced counts that use only a half rank of cards to unbalance their structure however, tie the running count and true count together somewhat tighter. With the KISS count for example, you unbalance your count structure by counting only the black deuces, but not the red ones. Now, if the true count stays "even", the running count will rise just 2 points for each deck that's dealt.
So say that two decks into that six deck shoe, the running count has risen by 14 points. If the true count were still "zero", it would've risen only 4 points. That makes the shoe 10 cards rich with four decks left -- a +2.5 true count.
Three decks into the shoe the count should've risen 6 points to keep the true count at "zero". But if it had again risen 14 points total, the shoe would be 8 cards rich with three decks left -- a +2.6 true count.
Finally, four decks into the shoe the count should've risen 8 points to keep the true count at "zero". But at that same +14, the shoe is 6 cards rich with two decks left, making the true count +3.0.
Notice that there was half as much error across the entire range.