golfnut101
Well-Known Member
Is this one worth counting ? 8d, S17, DAS, DOA, NS, dealer peeks.
Some say yes, some no.
Some say yes, some no.
Can't agree totally- 6D is only marginally better than 8D. True, it takes longer to get to a good count, but the good count lasts longer. You really want to be Wonging out of any shoe game, and backcounting when practical. You unbalanced count guys though, you have to be careful with big shoes, easy to trip yourself up!EasyRhino said:You'd really need to backcount the game and do some serious wonging. Messing with 8D in a play-all environment is absolutely horrible to both your EV and your variance.
8D games are really a study in wasting time. You're either wasting time backcounting, waiting for the count to finally shift somewhere good, or, even worse, you're wasting your time playing in negative counts, waiting for the count to move somewhere good.
What do you mean Monkey ?Automatic Monkey said:You unbalanced count guys though, you have to be careful with big shoes, easy to trip yourself up!
I mean if you are using KO or another unbalanced count, your count is only truly accurate at the middle of the shoe or some other point determined by your IRC. E.g. if your RC in KO is -8 after 1 deck dealt out in an 8D game, you have a significant advantage, but if it's -8 after 6 decks you have no advantage, in fact you have a neutral shoe. So if you find a deeply dealt game you can be raising your bet into a negative EV situation, and I have actually seen this happen at the table. The effect on playing indices is even stronger. And it's worse still if you are not using a spread and index set specifically calibrated for 8D games. Sure, you are still playing with an advantage and in the long run it will usually balance out, but I once got hammered by variance using a level 3 unbalanced count on big shoes and since sworn that kind of system off, opting instead for a balanced count in shoe games.golfnut101 said:What do you mean Monkey ?
then why does KO perform slightly better than hi/lo?dacium said:That is why unbalanced counts are stupid.
Wait a minute, they are not stupid. They're very powerful. Just not always the best choice for 6D and 8D games. If I was playing nothing over 2 decks I'd be using nothing but unbalanced counts.dacium said:That is why unbalanced counts are stupid.
Note however, that "half-rank-unbalanced-counts" such as Red 7 or KISS don't have this problem. With KISS for example, in a six deck game using its IRC of "9" and its key count of "20", that "20" running count will be equal to between +1.8 true and +1.3 true whether one deck has been dealt, or 4.5 decks. (Notice also that the +1.3 true count comes with only 1.5 decks left which blends harmoneously with the floating advantage).Automatic Monkey said:If you are using KO or another unbalanced count, your count is only truly accurate at the middle of the shoe or some other point determined by your IRC. E.g. if your RC in KO is -8 after 1 deck dealt out in an 8D game, you have a significant advantage, but if it's -8 after 6 decks you have no advantage, in fact you have a neutral shoe.
Yes, that is one nice feature of them, they can track the floating advantage. I used to use BRH-1 which is level 3 and it did a great job of that. Still, there is a little bit of a discrepancy at the extremes of a 8D shoe. The indices are also a problem, especially the most important one which is 16 vs. 10. There's really no way to compensate for that one without deck estimation.Renzey said:Note however, that "half-rank-unbalanced-counts" such as Red 7 or KISS don't have this problem. With KISS for example, in a six deck game using its IRC of "9" and its key count of "20", that "20" running count will be equal to between +1.8 true and +1.3 true whether one deck has been dealt, or 4.5 decks. (Notice also that the +1.3 true count comes with only 1.5 decks left which blends harmoneously with the floating advantage).
No is my short answer lol.golfnut101 said:Is this one worth counting ? 8d, S17, DAS, DOA, NS, dealer peeks.
Some say yes, some no.
For sure. Adjust your wong-in and out points based on the # of decks played, per the chart.golfnut101 said:Does the chart created by KORob eleviate some of the late shoe inadequacies
that are spoken of relating to shoe games ?
But isn't there a tradeoff here?Renzey said:Note however, that "half-rank-unbalanced-counts" such as Red 7 or KISS don't have this problem. With KISS for example, in a six deck game using its IRC of "9" and its key count of "20", that "20" running count will be equal to between +1.8 true and +1.3 true whether one deck has been dealt, or 4.5 decks. (Notice also that the +1.3 true count comes with only 1.5 decks left which blends harmoneously with the floating advantage).
The amount half-ranked counts are off when they're off is less than the amount KO is off when it's off. I believe making extreme index plays a little too early or a little too late is less costly than ramping up the bets too early or too late.sabre said:Just as KO has you underbetting early shoe and overbetting late shoe around the key count, don't half-ranked counts have you overbetting early and and conversely underbetting at that same point late in the shoe as well as misapplying index plays at the estimated TC +4 point, ?