Here are 25 positive index plays I seem to use most.moo321 said:I'm trying to put together about 15-20 index plays for wonging. The problem is, every "illustrious 18" I come across has negative count plays, and I don't want any of those. Any idea of a good set of indices for back-counting?
Thank you very much, Mr. Renzey! Even though I use KO, there are a few of these I can add to my repertoire. :grin:Renzey said:Here are 25 positive index plays I seem to use most.
...HAND..............T/C..........PLAY
..8 vs. 5.............+3...............D
..8 vs. 6.............+2...............D
..9 vs. 2.............+1...............D
..9 vs. 7.............+3...............D
10 vs. 10...........+5...............D
10 vs. A.............+4...............D
11 vs. A.............+1...............D
12 vs. 2.............+3...............S
12 vs. 3.............+2...............S
15 vs. 10...........+4...............S
16 vs. 9.............+5...............S
16 vs. 10.............0...............S
A/2 vs. 4...........+3...............D
A/3 vs. 4...........+1...............D
A/5 vs. 3...........+3...............D
A/6 vs. 2...........+1...............D
A/7 vs. 2...........+1...............D
A/8 vs. 4...........+3...............D
A/8 vs. 5...........+1...............D
A/8 vs. 6...........+1...............D
7/7 vs. 8...........+3...............Spl
9/9 vs. 7...........+3...............Spl
10/10 v 5..........+5...............Spl
10/10 v 6..........+5...............Spl
Insurance.........+3.5
..
Insurance.........+3.5
yep thats golden!Canceler said:Thank you very much, Mr. Renzey! Even though I use KO, there are a few of these I can add to my repertoire. :grin:
My opinion is that most counters should be playing with "counter's basic strategy" all the time, and consider the misplays between the Wong-out point and +2 to be cover plays.EasyRhino said:There's also the idea of learning "counter's basic strategy", where the BS chart is just generally shifted to something that's good at around +2 or so. Probably most useful if you need to train a gorilla or something.
This is good. I didn't even know there was a positive index for 77 v. 8!Renzey said:Here are 25 positive index plays I seem to use most.
...HAND..............T/C..........PLAY
..8 vs. 5.............+3...............D
..8 vs. 6.............+2...............D
..9 vs. 2.............+1...............D
..9 vs. 7.............+3...............D
10 vs. 10...........+5...............D
10 vs. A.............+4...............D
11 vs. A.............+1...............D
12 vs. 2.............+3...............S
12 vs. 3.............+2...............S
15 vs. 10...........+4...............S
16 vs. 9.............+5...............S
16 vs. 10.............0...............S
A/2 vs. 4...........+3...............D
A/3 vs. 4...........+1...............D
A/5 vs. 3...........+3...............D
A/6 vs. 2...........+1...............D
A/7 vs. 2...........+1...............D
A/8 vs. 4...........+3...............D
A/8 vs. 5...........+1...............D
A/8 vs. 6...........+1...............D
7/7 vs. 8...........+3...............Spl
9/9 vs. 7...........+3...............Spl
10/10 v 5..........+5...............Spl
10/10 v 6..........+5...............Spl
Insurance.........+3.5
..
Is that only for a DAS game? I thought that play was already BS for that game unless you're referring to nDAS. Confused.moo321 said:This is good. I didn't even know there was a positive index for 77 v. 8!
And scary it is! especially w/max bets. Fortunately they occur less with max bets on the table. I split'em @ -1> DAS. Hit Ndas. Even with high counts they're still not that profitable, and can be a little risky, depending on your BR.Canceler said:That 7/7 vs. 8 does seem a little scary. If anyone wants to explain that one, I'd be glad to hear it. Or is it one of those that doesn't seem to make sense, but does in fact work out?
it's in Wong's Professional Blackjack. for instance multiple deck s17dasCanceler said:That 7/7 vs. 8 does seem a little scary. If anyone wants to explain that one, I'd be glad to hear it. Or is it one of those that doesn't seem to make sense, but does in fact work out?
would you rather have a 14 v 8 on a moderately high TC like +3 and have to hit it? or would you rather start with 2 hands of a 7 each and possibly draw a 3 or a 4 for a double, or an ace for soft 18. by splitting you can possibly improve the hard 14 vs a pat hand. seems to me this isnt a play meant to make money but to lose less money in the long run, kind of like splitting 8s vs 10.Canceler said:Thank you, Mr. Fr0g. Since Wong, Renzey, and k_c all agree on it, I guess it must work.
Still doesn't make sense, though.
Thank you, rukus. Of course that has to be right. I never even considered it from that angle. :whip:rukus said:seems to me this isnt a play meant to make money but to lose less money in the long run
Type Player Dealer Index no Wong Wong -1 Wong +1
---------------------------------------------------------------
Ins any 1 4 484 599 1507
Hard 16 10 1 214 265 667
Hard 12 3 1 94 116 293
Surr 14 10 4 71 88 222
Split 10 6 4 55 68 171
Hard 12 4 -1 52 10 0
Hard 11 1 -1 43 13 0
Surr 15 9 3 41 51 129
Hard 9 2 1 35 44 110
Hard 12 2 3 32 40 100
Hard 13 2 -2 25 0 0
Surr 88 10 2 19 24 60
Soft 19 5 2 19 24 59
Hard 8 6 2 19 23 59
Hard 12 5 -2 19 0 0
Hard 9 3 -2 18 0 0
Soft 13 5 1 17 21 54
Hard 15 10 5 13 16 40
Hard 10 1 3 13 16 40
Hard 9 7 4 10 12 30
Soft 19 6 -1 10 3 0
Hard 10 9 -2 10 0 0
Split 8 1 1 9 11 28
Hard 10 10 4 8 10 25
Hard 16 1 4 8 10 25
Split 10 5 5 8 10 24
Hard 13 3 -3 8 0 0
Surr 16 8 4 7 8 20
Surr 77 10 4 6 8 19
Hard 8 5 4 5 6 16
Soft 19 4 4 5 6 16
Soft 14 4 3 5 6 15
Split 4 5 -1 5 1 0
Soft 20 6 4 4 4 11
Soft 15 4 -1 4 1 0
Soft 18 2 -1 4 1 0
Hard 9 4 -3 4 0 0
Soft 17 2 2 3 4 10
Split 9 1 3 3 3 8
Split 3 2 -1 3 1 0
Soft 14 5 -2 3 0 0
Hard 12 6 -4 3 0 0
Split 4 4 3 2 3 8
Soft 13 4 4 2 3 7
Surr 14 1 5 2 3 7
Split 5 1 3 2 2 6
Hard 16 9 5 2 2 5
Split 9 7 4 2 2 5
Split 5 9 -2 2 0 0
Hard 13 4 -5 2 0 0
Split 5 10 4 1 2 4
Soft 16 3 4 1 1 3
Soft 20 5 5 1 1 2
Split 6 2 -3 1 0 0
Soft 13 6 -3 1 0 0
Hard 14 2 -5 1 0 0
Hard 9 5 -5 1 0 0
Split 2 8 4 0 0 1
Surr 77 1 5 0 0 1