jack,jackson,
I ran a 10-billion-round sims for two HiLo counters playing a 6D, S17, DA2, DAS game with 5.5/6 pen (don't you wish we could FIND such a game?). The first player flat-bets 1 unit from the start of each shoe until the TC reaches or exceeds +12, at which point he flat-bets 2 units. He continues to bet 2 units until either the shoe ends (and he reverts to 1 unit) or the TC falls to +4, at which point he bets 3 units for EXACTLY one round, then bets 4 until the end of the shoe. This complicated betting scheme is possible by using an "advanced" betting strategy in CVData, and allows us to pinpoint the first +4 TC round that occurs AFTER a +12 or higher TC round in the same shoe.
The second player's betting strategy is rearranged: he flat-bets 1 unit from the start of each shoe until the TC falls to -8 or lower, then he flat-bets 2 units until the TC rises to +4, then he bets 3 units for one round, and then he bets 4 units until the end of the shoe.
Now all we need do is compare the players' EV's for the 3-unit bets. Player 1 (falling TC) bet 3 units 649,308 times (out of 10,282,233,152 hands) with an Advantage of 2.146% (s.d. of 0.14). Player 2 (rising TC) bet 3 units 206,153 times (out of 10,282,255,088 hands) with an Advantage of 2.505% (s.d. of 0.25).
These results seem to indicate that a +4 TC is more valuable if the TC rises to +4, rather than falls to +4.
By the way, this sim took a long, Long, LONG, L-O-O-O-O-O-NG time to run ;-)
Hope this helps!
Dog Hand