In one deck games I think you have the best chance against the 5, and in multi-deck games it's the 6. I think the more decks you add, it gravitates toward the 6 more. I can't remember where I read that, but that's what I've heard.chasekwe said:Do you guys know which dealer upcards represent a greater chance of the player winning the hand given no other information? Maybe 4, 5 and 6? Are there more, perhaps 1 and/or 2 or is it an even smaller selection?
Thanks ahead of time.
chasekwe said:Do you guys know which dealer upcards represent a greater chance of the player winning the hand given no other information? Maybe 4, 5 and 6? Are there more, perhaps 1 and/or 2 or is it an even smaller selection?
Thanks ahead of time.
Those are good questions. I've never seen a basic strategy for Double Attack. I imagine it would be quite different considering the strange rules. It would also require a custom counting system since all of the tens are removed, BJs only pay 1:1 and insurance pays 5:2.chasekwe said:In double attack blackjack when is it beneficial to double attack?..Also, does anybody know odds for the "Bust it"?
According to my detailed sims you would double attack on 3-8. It's close to an even money decision against the 2.Sonny said:Those are good questions. I've never seen a basic strategy for Double Attack. I imagine it would be quite different considering the strange rules. It would also require a custom counting system since all of the tens are removed, BJs only pay 1:1 and insurance pays 5:2.
-Sonny-
UC 2 3 4 5 6 7 8 9 10 1
Prob 0.083 0.083 0.083 0.083 0.083 0.083 0.083 0.083 0.25 0.083
EV (%) 0.29 2.88 5.95 9.43 13.47 9.6 1.85 -6.72 -17.76 -31.28
Attack EV 0.58 5.76 11.9 18.86 26.94 19.2 3.7 -6.72 -17.76 -31.28
Net 0.048 0.48 0.992 1.572 2.245 1.6 0.308 -0.56 -4.44 -2.61
Total EV -0.362%
Spanish 21 has an additional beneficial rule that a 21 drawn by the player always wins. That makes drawing to any stiff more desirable. That game also has DDR. The surrender options are next to useless in both games because there are no basic strategy surrender plays.MGP said:Hi,
...The strategy is pretty much the same as the Wizard's for Spanish 21 except he has a few extra splits and doubles which I assume are due to DDR:
http://wizardofodds.com/spanish21
Good luck,
MGP
Oh yeah - I wasn't paying attention to that rule. I reran my CA with all the same rules except that player 21 wins. From what I read Double Attack has DDR as well.Spanish 21 has an additional beneficial rule that a 21 drawn by the player always wins. That makes drawing to any stiff more desirable. That game also has DDR.
Actually it's TD strategy to Surrender 17 vs A.The surrender options are next to useless in both games because there are no basic strategy surrender plays.
Actually I did in my previous message. I took the EV's for each upcard given the rules I listed without DDR, and doubled those in which the EV was positive and took the weighted average of the EV's to come up with the overall EV. The values are all there.When I examined this game I estimated a house edge of significantly higher than 0.36%. If you don't mind, perhaps you could share your methodology
Hard 2 3 4 5 6 7 8 9 10 1
4 H H H H H H H H H H
5 H H H H H H H H H H
6 H H H H H H H H H H
7 H H H H H H H H H H
8 H H H H H H H H H H
9 H H H H D H H H H H
10 D D D D D D D H H H
11 D D D D D D D H H H
12 H H H H H H H H H H
13 H H H H H H H H H H
14 H H S S S H H H H H
15 S S S S S H H H H H
16 S S S S S H H H H H
17 S S S S S S S S S R
18 S S S S S S S S S S
19 S S S S S S S S S S
20 S S S S S S S S S S
21 S S S S S S S S S S
Soft 2 3 4 5 6 7 8 9 10 1
12 -- -- -- -- -- -- -- -- -- H
13 H H H H H H H H H H
14 H H H H H H H H H H
15 H H H H H H H H H H
16 H H H H D H H H H H
17 H H D D D H H H H H
18 S S S D, S D, S S S H H H
19 S S S S S S S S S S
20 S S S S S S S S S S
21 S S S S S S S S S S
Pairs 2 3 4 5 6 7 8 9 10 1
A, A P P P P P P P P P --
2, 2 -- P P P P P -- -- -- --
3, 3 -- P P P P P P -- -- --
4, 4 -- -- -- -- -- -- -- -- -- --
5, 5 -- -- -- -- -- -- -- -- -- --
6, 6 -- -- P P P -- -- -- -- --
7, 7 P P P P P P -- -- -- --
8, 8 P P P P P P P P P P
9, 9 -- -- P P P -- P P -- --
10, 10 -- -- -- -- -- -- -- -- -- --
Actually, mine's not a sim - it's a CA. How many hands did you run? You'd probably need several billion to make sure it's accurate. Is your player BJ always winning? My CA should be accurate for all the rules I listed.My first thought is that maybe one of our sims isn't handling the multi-card DAS well.
Actually the Wizard uses DDR against 8-A. I tried to separate out the DDR part in my previous post and any differences beyond that shouldn't be more than about 0.3%.The DDR rule can't add that much to the strategies as we are using them because it will only ever be used against dealer 8. DDR will make other doubles more likely, but we would have to deconvolve it from the automatic-win-on-21 rule in Spanish 21.
I'm glad you figured it outLooks like our models have converged.
No problem, here they are in %'s:Next step: getting EOR's for the cards in this game.
2 3 4 5 6 7 8 9 10 A
0.06 0.08 0.12 0.16 0.08 0 -0.08 -0.03 -0.05 -0.04
I get something a little different. Here are my EOR's in relative numbers:MGP said:No problem, here they are in %'s:
They're not very big effects though. The above are ignoring the extra doubles that would result with DDR.Code:2 3 4 5 6 7 8 9 10 A 0.06 0.08 0.12 0.16 0.08 0 -0.08 -0.03 -0.05 -0.04
And don't forget to customize it for the "Spanish" deck (no tens). Suddenly there are only 3 ten-value cards per suit instead of 4. That's going to make the tags a bit lopsided when compared to regular balanced systems.Automatic Monkey said:Next step: getting EOR's for the cards in this game.
Been done. The trick of this game is that you have to separate out the EV's for dealer upcards 2-8, double them, and add them to the sum of the EV's for all dealer upcards. Otherwise the house edge is up around 4%.Sonny said:And don't forget to customize it for the "Spanish" deck (no tens). Suddenly there are only 3 ten-value cards per suit instead of 4. That's going to make the tags a bit lopsided when compared to regular balanced systems.
-Sonny-
UC 2 3 4 5 6 7 8 9 10 A
Prob 0.084 0.084 0.084 0.084 0.084 0.084 0.084 0.084 0.248 0.084
EV (%) 0.09 2.68 5.7 9.18 13.22 9.51 1.8 -6.69 -17.69 -31.17
Attack EV 0.180 5.36 11.40 18.36 26.44 19.02 3.60 -6.69 -17.69 -31.17
Net 0.015 0.448 0.952 1.534 2.209 1.589 0.301 -0.559 -4.388 -2.604
Total EV -0.503%
Great we are converging again! The EOR of 1 for the 10 was not a percent, it was just a relative number generated with a Monkey Carlo simulation. All the other cards were rated relative to the 10.MGP said:Ok - here are all the EOR's I'm getting using a fixed TD strategy and some suggested tags to try:
Code:UC 2 3 4 5 6 7 8 9 10 A EOR (%) 0.088 0.119 0.154 0.192 0.116 0.038 -0.051 -0.81 -0.141 -0.104 Tags 1 1 2 2 1 0 -1 -1 -2 -1