Mimosine
Well-Known Member
For those unfamiliar with the Grifter Gambit, i refer you to an interview with ZG, well worth the whole read here:
http://www.blackjackinfo.com/ZGInterview.pdf
From the interview:
Quote:
You’ve pioneered an unusual betting scheme called the “Grifter’s Gambit.”
Can you describe this method?
Actually I didn’t pioneer the method, I revived it. It was first revealed as “Consolidation Betting” in
Mason Malmuth’s Blackjack Essays, in 1985, with little fanfare. Malmuth advocated it as a form of
apparent flat-betting for good single deck games. In 1998, George C. took a look at it after I
requested he run a simulation. Initially he said it looked like “a stupid idea.” Then he simmed and
refined it for quality 2-deck games and discovered it to be a powerful ploy, unknown to pit staffs
and surveillance people.
Malmuth deserves the credit but George C refined it and respectfully dubbed it “Grifter’s Gambit,”
presumably because I rescued it from obscurity and had him run the sims.
How does it work? Can you give an example?
Ok, let’s say I’m playing a quality two-deck game, heads-up: In minus and neutral counts I bet
three hands of one unit each. This eats cards fast in order to speed things along and get to the
plus-deck situations quicker. At modest plus-counts I bet three units on one spot. I increase to
five units on one spot in moderate plus-counts. In higher counts I bet one spot of seven units.
Playing one spot in plus-counts helps preserve the rich portions longer. Per 100 rounds - not
hands - the sim showed a gain of four units - with an apparent spread of three to seven units - just
barely more than a 1-2 spread!
For a good single deck game there can be a virtual flat-bet: in minus counts bet three spots of one
unit, and in plus counts bet one spot of three or four units - this will yield a similar gain to a
traditional 1-4 spread BUT with higher variance. However, because the minimum bet is 3 x 1 unit,
the comps are much better. One other thing: you must be playing alone at the table if it’s single
deck or with no more than one other at a double decker.
/End Quote
There was a recent discussion here: http://www.blackjackinfo.com/bb/showthread.php?t=6049
about playing multiple hands in a heads up (assume 6D) game. conventional wisdom that i have read suggests to play only 1 hand in this situation regardless of count. well, if you're adequately bankrolled, and equally crazy, could a multihand (neg count) to single hand (pos count) gambit work against a 6D shoe, with the assumption that you could wong out of bad shoes?
patiently waiting for a zg response,
M.
http://www.blackjackinfo.com/ZGInterview.pdf
From the interview:
Quote:
You’ve pioneered an unusual betting scheme called the “Grifter’s Gambit.”
Can you describe this method?
Actually I didn’t pioneer the method, I revived it. It was first revealed as “Consolidation Betting” in
Mason Malmuth’s Blackjack Essays, in 1985, with little fanfare. Malmuth advocated it as a form of
apparent flat-betting for good single deck games. In 1998, George C. took a look at it after I
requested he run a simulation. Initially he said it looked like “a stupid idea.” Then he simmed and
refined it for quality 2-deck games and discovered it to be a powerful ploy, unknown to pit staffs
and surveillance people.
Malmuth deserves the credit but George C refined it and respectfully dubbed it “Grifter’s Gambit,”
presumably because I rescued it from obscurity and had him run the sims.
How does it work? Can you give an example?
Ok, let’s say I’m playing a quality two-deck game, heads-up: In minus and neutral counts I bet
three hands of one unit each. This eats cards fast in order to speed things along and get to the
plus-deck situations quicker. At modest plus-counts I bet three units on one spot. I increase to
five units on one spot in moderate plus-counts. In higher counts I bet one spot of seven units.
Playing one spot in plus-counts helps preserve the rich portions longer. Per 100 rounds - not
hands - the sim showed a gain of four units - with an apparent spread of three to seven units - just
barely more than a 1-2 spread!
For a good single deck game there can be a virtual flat-bet: in minus counts bet three spots of one
unit, and in plus counts bet one spot of three or four units - this will yield a similar gain to a
traditional 1-4 spread BUT with higher variance. However, because the minimum bet is 3 x 1 unit,
the comps are much better. One other thing: you must be playing alone at the table if it’s single
deck or with no more than one other at a double decker.
/End Quote
There was a recent discussion here: http://www.blackjackinfo.com/bb/showthread.php?t=6049
about playing multiple hands in a heads up (assume 6D) game. conventional wisdom that i have read suggests to play only 1 hand in this situation regardless of count. well, if you're adequately bankrolled, and equally crazy, could a multihand (neg count) to single hand (pos count) gambit work against a 6D shoe, with the assumption that you could wong out of bad shoes?
patiently waiting for a zg response,
M.