In studying the patent for the primary shuffling device (CSM) used at my local casino (I'd rather not say which one at this time), I have found some points of interest for those of you that desire to beat these confounded things.
Let me first pose my hypothesis:
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I am working on a running theory about CSM's in blackjack. It is my hypothesis that card counting is equally effective on a CSM so long as you figure: TC = RC / # of Decks
After much research we know that most CSM's have between 15 and 20 compartments to which each card gets shuffled individually (one at a time) into a compartment at random. Then one of those compartments is chosen randomly for the next hand of blackjack.
I believe though that we could say if two or more compartments are chosen in a row with low cards, the remaining compartments must have a higher concentration of high cards.
So here's my question about the "odds".
If we delt out 15 piles of cards with 5 decks onto a table, then removed the two piles with the most amount of low cards, redistributed those piles one card at a time (randomly) between the 15 piles again, what are the odds that the next pile chosen will have a high concentration of high cards? Also, how are the odds of this affected over the number of hands delt?
I believe the odd's calculated for this could lead to a breakthrough on how to count on the CSM. It might require a new counting scheme, but it could also just equal out to nothing. I am prepared for either result, the rewards are quite worth the time IMO.
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Anyway, moving on to the patent.
Section 6 of the topic "Device And Method for Continuously Shuffling And Monitoring Cards", line 29-41 states:
"According to the present invention, the operation of the apparatus is continuous. That is, once the apparatus is turned on, any group of cards loaded into the card receiver will be entirely procesed into one or more groups of random cards in the compartments. The software assigns an identity to each card and then directs each identified card to a randomly selected compartment by operating the elevator motor to position that randomly selected compartment to receive the card. The cards are unloaded in groups from the compartments, a compartment at a time, as the need for cards is sensed by the apparatus. Thus, instead of stopping play to shuffle or reshuffle cards, a dealer always has shuffled cards available for distribution to players."
What I have put in bold is extremely important to us. The cards come out one full compartment at a time. The cards are not individually selected one at a time randomly from any of the varying compartments, instead one compartment at a time is selected. So, how many cards are in each compartment?
Section 17, line 40:
"Most preferably, the microprocessor is programmed to skip compartments having seven or fewer cards to maintain reasonable shuffling speed."
Reading further into the 4 deck model (although not for our 5 decks it still gives us some good numbers to work with):
Section 17 line 53:
"Maximum number of cards/compartment: variable between 10-14"
And
Line 59:
"Number of cards in the second card receiver to trigger unloading of a compartment: variable between 6-10"
What we can take from this is that each time the "shoe" has 6-10 cards in it, then a compartment will be emptied into the shoe. This puts the varying rate of cards waiting to be played between 6 and 24.
This changes the number of cards still stored in the compartments to a reduced amount. For those of you working on "latency" of the machine, this could be quite helpful since you have a latency of both the cards being placed back into the system as well as waiting for the dealer.
So just after a hand has been delt. Lets assume 6 players with an average of 3 cards per person, that is 21 cards just drawn from the machine. Assuming the best of circumstances there will be 24 more cards in the shoe giving us a total of 45 cards not in circulation prior to the hand just delt being recycled.
With 5 decks that means 21 cards are being reshuffled amongst a total of 215 cards.
All that info I'm sure you "latency" guru's might find helpful.
But I'm going to be biased a bit toward my theory for just a moment.
Since the compartments are basically storage area, I find it no different than if the dealer simply took the 21 cards played and randomly inserted them into a stack of 215 cards. This is not sufficient to break up a grouping of 10's and Aces. To take the situation to it's most potentially benefitial point, lets say 21 low cards were just played and in wait another 24 low cards are in the shoe. That would increase the likelyhood of grouped tens and Aces even further making our insertion of 21 low cards even less impactufull. (There are now only 55 low cards spread out within 215 cards raising the density of high cards remaining to just under 75%!
Because a grouping is inevitable to occur, the predictability might change slightly from that of a cut card shoe, but I suggest it is no different than keeping the odds based on a all decks still included in the CSM since all decks (minus the cards awaiting to be played in the shoe) are in the stack.
Even better than a cut card shoe, here we have the benefit of ALL cards eventually being played out over time. There is no way for the deck to be "reshuffled entirely" when a high count still exists as there is in a cut card shoe. It will take a longer period of time for all cards to eventually be played because of the nature of the CSM. That does not negate the fact that the card will still be played!
If there are 15 compartments, 2 have been emptied and thus cannot be chosen to be put into the shoe, and we witness two hands in a row with a majority of low cards, we can safely say that either all 13 remaining compartments will have a slightly higher concentration of high cards or two compartments will have an extremely high concentration of high cards.
Either way, once the low cards have been played and our card count goes up we will have an advantage over the house, either in the long run over the next 13 hands or the short term with a high density of high cards delt right away. The third option is of course that we maintain an equality with the house until the final two of the 13 compartments are chosen which means unfortunately by that time most of the low cards that have been delt will now be fully back into circulation. There is still a very low impact on those compartments with high cards since once they reach a maximum amount(10-14) the machine cannot put any more cards into the compartment.
I'm sure some of you can find a flaw in my logic. I will be happy to discuss any of them at length until we can all possibly come to a conclusion either yay or nay. I do also realize that for a lot of this I am using the optimal conditions. Obviously it's extremely unlikely to see 21 low cards in one hand since most of the players will have to take more than one hit, esspecially the dealer. But still, the more low cards we see played, the higher the density of high cards left in the stack. Whether they all get placed one at a time back into the deck or not, the statistical advantage is still there.
Let me first pose my hypothesis:
------------------------
I am working on a running theory about CSM's in blackjack. It is my hypothesis that card counting is equally effective on a CSM so long as you figure: TC = RC / # of Decks
After much research we know that most CSM's have between 15 and 20 compartments to which each card gets shuffled individually (one at a time) into a compartment at random. Then one of those compartments is chosen randomly for the next hand of blackjack.
I believe though that we could say if two or more compartments are chosen in a row with low cards, the remaining compartments must have a higher concentration of high cards.
So here's my question about the "odds".
If we delt out 15 piles of cards with 5 decks onto a table, then removed the two piles with the most amount of low cards, redistributed those piles one card at a time (randomly) between the 15 piles again, what are the odds that the next pile chosen will have a high concentration of high cards? Also, how are the odds of this affected over the number of hands delt?
I believe the odd's calculated for this could lead to a breakthrough on how to count on the CSM. It might require a new counting scheme, but it could also just equal out to nothing. I am prepared for either result, the rewards are quite worth the time IMO.
-------------------
Anyway, moving on to the patent.
Section 6 of the topic "Device And Method for Continuously Shuffling And Monitoring Cards", line 29-41 states:
"According to the present invention, the operation of the apparatus is continuous. That is, once the apparatus is turned on, any group of cards loaded into the card receiver will be entirely procesed into one or more groups of random cards in the compartments. The software assigns an identity to each card and then directs each identified card to a randomly selected compartment by operating the elevator motor to position that randomly selected compartment to receive the card. The cards are unloaded in groups from the compartments, a compartment at a time, as the need for cards is sensed by the apparatus. Thus, instead of stopping play to shuffle or reshuffle cards, a dealer always has shuffled cards available for distribution to players."
What I have put in bold is extremely important to us. The cards come out one full compartment at a time. The cards are not individually selected one at a time randomly from any of the varying compartments, instead one compartment at a time is selected. So, how many cards are in each compartment?
Section 17, line 40:
"Most preferably, the microprocessor is programmed to skip compartments having seven or fewer cards to maintain reasonable shuffling speed."
Reading further into the 4 deck model (although not for our 5 decks it still gives us some good numbers to work with):
Section 17 line 53:
"Maximum number of cards/compartment: variable between 10-14"
And
Line 59:
"Number of cards in the second card receiver to trigger unloading of a compartment: variable between 6-10"
What we can take from this is that each time the "shoe" has 6-10 cards in it, then a compartment will be emptied into the shoe. This puts the varying rate of cards waiting to be played between 6 and 24.
This changes the number of cards still stored in the compartments to a reduced amount. For those of you working on "latency" of the machine, this could be quite helpful since you have a latency of both the cards being placed back into the system as well as waiting for the dealer.
So just after a hand has been delt. Lets assume 6 players with an average of 3 cards per person, that is 21 cards just drawn from the machine. Assuming the best of circumstances there will be 24 more cards in the shoe giving us a total of 45 cards not in circulation prior to the hand just delt being recycled.
With 5 decks that means 21 cards are being reshuffled amongst a total of 215 cards.
All that info I'm sure you "latency" guru's might find helpful.
But I'm going to be biased a bit toward my theory for just a moment.
Since the compartments are basically storage area, I find it no different than if the dealer simply took the 21 cards played and randomly inserted them into a stack of 215 cards. This is not sufficient to break up a grouping of 10's and Aces. To take the situation to it's most potentially benefitial point, lets say 21 low cards were just played and in wait another 24 low cards are in the shoe. That would increase the likelyhood of grouped tens and Aces even further making our insertion of 21 low cards even less impactufull. (There are now only 55 low cards spread out within 215 cards raising the density of high cards remaining to just under 75%!
Because a grouping is inevitable to occur, the predictability might change slightly from that of a cut card shoe, but I suggest it is no different than keeping the odds based on a all decks still included in the CSM since all decks (minus the cards awaiting to be played in the shoe) are in the stack.
Even better than a cut card shoe, here we have the benefit of ALL cards eventually being played out over time. There is no way for the deck to be "reshuffled entirely" when a high count still exists as there is in a cut card shoe. It will take a longer period of time for all cards to eventually be played because of the nature of the CSM. That does not negate the fact that the card will still be played!
If there are 15 compartments, 2 have been emptied and thus cannot be chosen to be put into the shoe, and we witness two hands in a row with a majority of low cards, we can safely say that either all 13 remaining compartments will have a slightly higher concentration of high cards or two compartments will have an extremely high concentration of high cards.
Either way, once the low cards have been played and our card count goes up we will have an advantage over the house, either in the long run over the next 13 hands or the short term with a high density of high cards delt right away. The third option is of course that we maintain an equality with the house until the final two of the 13 compartments are chosen which means unfortunately by that time most of the low cards that have been delt will now be fully back into circulation. There is still a very low impact on those compartments with high cards since once they reach a maximum amount(10-14) the machine cannot put any more cards into the compartment.
I'm sure some of you can find a flaw in my logic. I will be happy to discuss any of them at length until we can all possibly come to a conclusion either yay or nay. I do also realize that for a lot of this I am using the optimal conditions. Obviously it's extremely unlikely to see 21 low cards in one hand since most of the players will have to take more than one hit, esspecially the dealer. But still, the more low cards we see played, the higher the density of high cards left in the stack. Whether they all get placed one at a time back into the deck or not, the statistical advantage is still there.