zengrifter said:
This subject deserves more traction, since I detect a lot of confusion around 1/4DTC vs 1/2DTC vs 1DTC vs 2DTC. zg
I'll provide some basic discussion anyway. Much of this is repetitive from the "how to learn zen" thread, but this collects it in one post.
1/4-deck true count - This true count is computed by dividing the running count by the number of 1/4 decks remaining in the shoe.
- Alternatively, the 1/4DTC can by computed by dividing the running count by 4 and then dividing the result by the number of full decks remaining. However, one the benefits of using a 1/4DTC is that it forces you to be more accurate in your deck estimation. Estimating only the number of full decks remaining would sacrafice some or all of the accuracy that could be gained by using this method.
- The desirable aspect of the 1/4DTC
for level two counts is that the players advantage (true edge or TE) can be computed directly from the TC. The players advantage would be TE=TC-1.
- There are a couple of drawbacks to this method that a user would need to overcome. First, you may be dividing your running count by numbers like 13 quarter decks remaining in a six deck shoe (most people will have accuracy problems with such calculations). Secondly, you'll be using TC fractions in your betting ramp (you'll raise your bet at a 1/4DTC of 0.5 and again at 1.0, and even at 0.75 for a level one count), and most people don't handle fractions well.
1/2-deck true count - This true count is computed by dividing the running count by the number of 1/2 decks remaining in the shoe.
- Alternatively, the 1/2DTC can by computed by dividing the running count by 2 and then dividing the result by the number of full decks remaining.
- The desirable aspect of the 1/2DTC
for level two counts is that the true count is approximately equal to the full-deck true count for level one counts.
Full-deck true count - This true count is computed by dividing the running count by the number of full decks remaining in the shoe.
- The desirable aspect of the 1DTC is that no unnecessary calculations are used, and no fractions need to be incorporated into your ramp.
2-deck true count - This true count is computed by dividing the running count by the number of 2 deck packets remaining in the shoe.
- Alternatively, the 2DTC can by computed by multiplying the running count by 2 and then dividing the result by the number of full decks remaining.
- The desirable aspect of the 2DTC
for level two counts is that it
can lead to more accurate index play.
What they have in common
All of the TC calculations lead you to a true count that you can use for betting purposes. Each of them will only be as accurate as your deck estimation. But, given the same deck estimation skills for each, they are equally powerful.
How they differ
Most people can't accurately estimate the number of 1/4 decks remaining in a shoe game, but the 1/4DTC can force them to try to improve their deck estimation skills. However, the 1/4DTC requires that the user be comfortable with fractions both in the calculation of the TC and in applying the TC to the betting ramp. This alone makes it less than desirable. Most people also related their bet ramp to the TC, so converting to true edge (TE) isn't really a very strong benefit to this method.
The 1/2DTC, when applied to a level two count, doesn't result in the fractions that the 1/4DTC does. Consequently, its not necessarily any more cumbersome than the 1DTC or 2DTC methods.
Index plays
As Mr. Renzey stated above, the 1/4DTC will generally be applied with index numbers that have been rounded to integers. This is equivalent to rounding full-deck indices to the nearest integer divisible by 4. This will give up some accuracy, but for a level two count its really about the same as rounding hi-lo indices to an
even integer. This amount of rounding would generally be considered acceptable.
Indices for a level two count used with the 1/2DTC would be similar in value and accuracy to full-deck hi-lo indices rounded to integers. These indices can be easily generated by dividing full deck indices by 2 and rounding to an integer. This is convenient for people who are making the transition from a level one count like hi-lo to a level two count like zen (they don't need to relearn all of the indices from scratch).
Full deck indices for any count are the norm. For a level two count, they should be more accurate than values for a level one count. However, users of both counts will generally round or group indices so that they don't have to remember as many numbers. Rounding full-deck, level two count indices to the nearest even integer would sacrafice the same amount of accuracy as rounding 1/2DTC indices to integers. Consequently, users of the 1/2DTC should not round their indices any further than the nearest integer.
Indices for the 2DTC should not be obtained by multiplying the 1DTC indices by two. They have already been rounded to integers for use with the 1DTC and multiplying them by 2 will not remove than rounding. However, if the indices for the 2DTC are derived specifically for that TC, they will allow for greater accuracy than full-deck indices. For a level two count, the 2DTC indices could be rounded to the nearest even integer and still retaind the accuracy of full-deck indices. However, such rounding would defeat the purpose of using the 2DTC in the first place. So, if you're not going to treat each index play as having its own special number, you shouldn't bother with the 2DTC method (unless you're already using the method and don't really want to change).
Summary
If someone is learning their first balanced count, we should recommend using 1DTC unless the indices for the 2DTC are commonly available for their count.
If you're really going to memorize each individual index, without rounding or grouping, the 2DTC can probably gain about as much accuracy (probably a little less) as you would expect to lose by rounding 1DTC indices for a level two count to the nearest even integer. However, you may have to generate your own indices for this TC.
1/2DTC indices for level two counts are as accurate as 1DTC indices rounded to the nearest even integer, and most are equal to indices for level one counts. I personally like to recommend this method to people converting from hi-lo to zen so that they don't have to relearn all of the indices.