cardcounter0
Well-Known Member
What indices should I use?
First you learn these two. The two most valuable things you can learn. The rest are pocket change in comparison.
Insurance
16 vs T
Then what do you learn? The I18 by Don Schlesinger. Why? Because you cannot get your offical card counter membership card and decoder ring unless you have the I18 memorized as good as you have basic strategy down. When you know these next indices down pat, you will be told the secret handshake, and you will also be getting 80% of the profit possible using indexes:
15 vs T
T,T vs 5
T,T vs 6
10 vs T
12 vs 3
12 vs 2
11 vs A
9 vs 2
10 vs A
9 vs 7
16 vs 9
13 vs 2
12 vs 4
12 vs 5
12 vs 6
13 vs 3
What is next?
Well, now that you know T,T vs 5 and T,T vs 6 forget about them. Nothing will get you bounced as a card counter faster than splitting 10s. Instead add these indexes to your arsenal.
A,8 vs 6
A,8 vs 5
8 vs 6
8 vs 5
Now what?
Now? It doesn't matter. Stuff your head as full of nonsense as you want. Nothing else is worth even pennies on a hundred dollars.
But here are two tips:
Forget indices below -2. The correct play to make when the count is less than -2 is not to bet. Don't play. Sit out. Find another table. Go to the bathroom. Look for the cocktail waitress. Wait for the shuffle. Sit out a few hands. Did I mention don't play?
Forget indices above +6. Counts above +6 are so rare, you will forget the index before you will ever see the chance to use it. When the count is higher than +6, all that happens is you get 20, the dealer gets 20, or one of you have a blackjack, you don't need to do anything but bet big. 15 vs 7 never happens when the count is sky high (*see note).
(*note) The index is +10, at +10 or more it is better to stand rather than hit 15 vs 7
-- if you play every day for the rest of your life, knowing this 15 vs 7 @ +10 play will earn you enough extra money to buy a hot dog (unless you get extra cheese on the hot dog, this play will not win you enough extra money to afford that).
What should I do instead of learning more and more useless indices?
Does your game have surrender? You should learn these 4, right along with the first step of Insurance and 16 vs T and the original I18.
The Fab 4 surrender indices brought to you by Don Schlesinger who also coined the I18:
14 vs 10
15 vs 10
15 vs 9
15 vs Ace
Then take your 20 or 30 indices and learn which ones change when going from a S17 game to a H17 game. From double deck to 8 decks. Single deck. Double after split?
Or if you are still hell bent to learn a bunch of indices, realize there are a couple of COMPOSITION DEPENDENT ones. Sometimes the numbers change depending on what cards actually make up your 12 or 14. Split or not to Split? There are a couple for those too. Then start realizing how many 100s and 100s and 100s of hands you have to play to actually see two 3s against a dealer's 3! Of course when you finally do get 3,3 vs 3 the count won't be at the point to do anything but basic strat anyways.
In conclusion:
Learn the I18 (and Fab 4) like you know basic strat, then spend your time making money.
First you learn these two. The two most valuable things you can learn. The rest are pocket change in comparison.
Insurance
16 vs T
Then what do you learn? The I18 by Don Schlesinger. Why? Because you cannot get your offical card counter membership card and decoder ring unless you have the I18 memorized as good as you have basic strategy down. When you know these next indices down pat, you will be told the secret handshake, and you will also be getting 80% of the profit possible using indexes:
15 vs T
T,T vs 5
T,T vs 6
10 vs T
12 vs 3
12 vs 2
11 vs A
9 vs 2
10 vs A
9 vs 7
16 vs 9
13 vs 2
12 vs 4
12 vs 5
12 vs 6
13 vs 3
What is next?
Well, now that you know T,T vs 5 and T,T vs 6 forget about them. Nothing will get you bounced as a card counter faster than splitting 10s. Instead add these indexes to your arsenal.
A,8 vs 6
A,8 vs 5
8 vs 6
8 vs 5
Now what?
Now? It doesn't matter. Stuff your head as full of nonsense as you want. Nothing else is worth even pennies on a hundred dollars.
But here are two tips:
Forget indices below -2. The correct play to make when the count is less than -2 is not to bet. Don't play. Sit out. Find another table. Go to the bathroom. Look for the cocktail waitress. Wait for the shuffle. Sit out a few hands. Did I mention don't play?
Forget indices above +6. Counts above +6 are so rare, you will forget the index before you will ever see the chance to use it. When the count is higher than +6, all that happens is you get 20, the dealer gets 20, or one of you have a blackjack, you don't need to do anything but bet big. 15 vs 7 never happens when the count is sky high (*see note).
(*note) The index is +10, at +10 or more it is better to stand rather than hit 15 vs 7
-- if you play every day for the rest of your life, knowing this 15 vs 7 @ +10 play will earn you enough extra money to buy a hot dog (unless you get extra cheese on the hot dog, this play will not win you enough extra money to afford that).
What should I do instead of learning more and more useless indices?
Does your game have surrender? You should learn these 4, right along with the first step of Insurance and 16 vs T and the original I18.
The Fab 4 surrender indices brought to you by Don Schlesinger who also coined the I18:
14 vs 10
15 vs 10
15 vs 9
15 vs Ace
Then take your 20 or 30 indices and learn which ones change when going from a S17 game to a H17 game. From double deck to 8 decks. Single deck. Double after split?
Or if you are still hell bent to learn a bunch of indices, realize there are a couple of COMPOSITION DEPENDENT ones. Sometimes the numbers change depending on what cards actually make up your 12 or 14. Split or not to Split? There are a couple for those too. Then start realizing how many 100s and 100s and 100s of hands you have to play to actually see two 3s against a dealer's 3! Of course when you finally do get 3,3 vs 3 the count won't be at the point to do anything but basic strat anyways.
In conclusion:
Learn the I18 (and Fab 4) like you know basic strat, then spend your time making money.
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