16 vs 10 and 15 vs 10 (surrender, stand, or hit)

ArcticInferno

Well-Known Member
According to the basic strategy, surrender 16 against 10.
If you're counting, then stand on 16 against 10 if the true count is 0 or higher.
What do you do if the true count is negative? Do you hit or surrender?

According to the basic strategy, surrender 15 against 10.
If you're counting, then stand on 15 against 10 if the true count is 4 or higher.
What do you do if the true count is less than 4? Do you hit or surrender?
Also, according to the "Fab 4", surrender 15 against 10 on positive count.

Both Standford Wong and John Bukofsky wrote that the only three strategy
deviations worth practicing are (1) insurance, (2) 16 vs 10, and (3) 15 vs 10,
which are the first three of the Illustrious 18. After those three, the benefits
of other strategy deviations are so small that they're negligible.
 

ArcticInferno

Well-Known Member
Thanks for replying, but you seem to have missed my question.
For 16 against 10, if the true count is negative, do you hit or surrender?
For 15 against 10, if the true count is less than 4, do you hit or surrender?
The strategy deviation isn't crystal clear.
 
ArcticInferno said:
Thanks for replying, but you seem to have missed my question.
For 16 against 10, if the true count is negative, do you hit or surrender?
Surrender. There is a very negative index where you would hit 16 vs. 10 and not surrender, but you'd usually be out of the game by that point.


ArcticInferno said:
For 15 against 10, if the true count is less than 4, do you hit or surrender?
The strategy deviation isn't crystal clear.
Surrender. But if the count is even slightly negative, you'd hit. It's one of the closest plays in BJ. If you can't surrender and the count is very high (+4 as you say) you'd stand.

With both plays, you stand only if you have to, if the count says stand and you have the option of surrender, you surrender.
 
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