3 Ques. For THopper

Cyrano

Well-Known Member
Re: 3 Ques. For ANYONE?

--Assuming they both perform equally, I'd rather memorize 55 more indices numbers (think of it as your home (10 digits), cell (10), work (10), and fax (10) numbers, social security number (9), address (4)--a total of 53 numbers, than have a separate side-count. Once it's engrained, it's easy to spit out, whereas if I need to keep multiple counts, I'll lose track. Remember in elementary school and we needed to memorize the states along with the state capitals, and sometimes counties (parish, in my case)? That is comparable to memorizing 50 indices. Also consider, if you forget 1 index number, it's not such a big deal as if you lose count altogether and need to flat-bet.

--Consider, on the other hand, if we've rounded the indices so we only focus on.. say... -3, 1, 3, and 5. No question, I'd rather just have a single parameter count with more index deviations to memorize.

Another question of relevancy - which would perform better - HO2 w/ 20 indices and an Ace-density per 1/4D bet adjustment -or- HiLo w/75 indices and NO sidecount. Which would likely be easier to employ? zg
 

zengrifter

Banned
Re: 1-Ques. For THopper at-a-time

The subject is the "antiquated 1/4D Ace-density-estimate method" that Robo is pushing - do you agree or disagree with Snyder and Uston as to the value of THAT method being insufficient to generate a reasonable proper gain over and above what a simpler level-2 single parameter count? zg
 

T-Hopper

Well-Known Member
Re: 1-Ques. For THopper at-a-time

The old method of ace adjustment involves some extra steps, but it should become automatic after a while in handheld games. I can't think of anyone who doesn't hate doing this in a 6 deck shoe.
 
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