Kurt M. Rufa
New Member
Hi, folks. This seems to be a perfectly lovely board and site, and I hope to be gaining the benefit of reading discussions here for a long time to come.
This may be a faq-y type of question--if so, please hook me up.
First, goals, philosophy, longwindedness:
I don't see myself ever betting much more than red-chips because the mechanics of what's going on is more interesting to me than the volume.
I'm not interested so much in counting so much to make money but rather as a technique to reduce the cost of sitting at a blackjack table. I figure that at $5 flat bet, 100 hands an hour, the $500 of action at (say) a half a percent costs $2.50. Canon on tipping as dealt on this site is $4/hr.
Now, $6.50/hr for entertainment isn't bad, and for the $2/hr in cocktail waitress one actually gets refreshing beverages, so my area of interest is in the $2.50/hour given to the casino, and the $2/hour sent the way of the dealer. I figure that my presence in the casino is relatively little marginal cost for them if I behave myself . This is important to me apropos enjoyment and relaxation. I want to be knowing in my heart that I'm completely blameless of 'abusing' them any more than someone going into a mall to window shop who buys nothing is cheating the mall.
I'm in the casino to purchase volatility with small amounts of money in a fun environment. I just don't want to pay nearly as much as they want to charge me for it.
Also, I like craps, I find craps fun, and I know full well I'm losing 7 cents when I put $5 on 'pass'. At the pinnacle of things, I'd like 2-3 hours of slight-advantage blackjack to offset an hour or so of slightly too large disadvantage craps. (Moreover, at craps I can enjoy a wider array of refreshing beverages, because I'd have to be fairly trashed not to properly bet pass, max odds, and be sure I got paid.)
So, there are a few tiers to my goals:
1) getting rid of the $2.50/hour (playing an even game)
2) getting inflow of $2/hr (tipping the dealer)
3) getting inflow of $3.50/hr (tipping the dealer and a little to buy some more relaxed, less
intellectual volatility at the craps table)
I have absolutely no illusions that I'm close to getting to any of these levels right now, but
I imagine knowing where one's headed is a good first step. Possibly more important is the notion that I'm probably not likely to be playing super-regularly - why go to all the trouble for these theoretical considerations when over my lifetime they may well be swamped by variance? (time to dig out the Chi-squared test? How many hands would it take to have 95% confidence that a time series is a result of playing at 0.1% advantage rather than minus 0.4?)
Well, I'd like to play the game as well as I know how, and in my case playing it as well as I know how is more measured by *engineering the random process* than by *maximizing the EV*. I figure most serious people do this kinda thing to some extent anyway (by Kelly betting or whatever).
Right now I'm learning basic strategy for ye olde 6 deck shoe game (RSA, DOA, DAS) that they have in Detroit (it's either that or csm, apparently, and green minimum most of the time too according to a counting ex-officemate
)
Second: The main question on my mind now
On this kind of 6 deck shoe game, what is the *minimum* spread necessary to overcome the house edge, (assuming no getting up to check the bathroom whenever the count gets very bad (wonging out?)).
I really don't want to have to worry about being noticed, for various reasons, and staying in the basement with red chips seems the best way to do it. I realize the answer is going to depend on the counting system picked, too. Having read an article in the book (a collection of papers) called _Finding the Edge_, I have gained the impression that for most systems the spread is responsible for maybe 70% of the deviation in EV, and basic strategy variations the rest.
So, what kind of ballpark for the spread is needed to meet my (relatively modest) goal? What tradeoffs for counting systems and BS variations are available?
I've got a lot of other questions but the road of clue acquisition is long and twisty, with routes best plotted in real time... so I'll leave it for now at just this one.
This may be a faq-y type of question--if so, please hook me up.
First, goals, philosophy, longwindedness:
I don't see myself ever betting much more than red-chips because the mechanics of what's going on is more interesting to me than the volume.
I'm not interested so much in counting so much to make money but rather as a technique to reduce the cost of sitting at a blackjack table. I figure that at $5 flat bet, 100 hands an hour, the $500 of action at (say) a half a percent costs $2.50. Canon on tipping as dealt on this site is $4/hr.
Now, $6.50/hr for entertainment isn't bad, and for the $2/hr in cocktail waitress one actually gets refreshing beverages, so my area of interest is in the $2.50/hour given to the casino, and the $2/hour sent the way of the dealer. I figure that my presence in the casino is relatively little marginal cost for them if I behave myself . This is important to me apropos enjoyment and relaxation. I want to be knowing in my heart that I'm completely blameless of 'abusing' them any more than someone going into a mall to window shop who buys nothing is cheating the mall.
I'm in the casino to purchase volatility with small amounts of money in a fun environment. I just don't want to pay nearly as much as they want to charge me for it.
Also, I like craps, I find craps fun, and I know full well I'm losing 7 cents when I put $5 on 'pass'. At the pinnacle of things, I'd like 2-3 hours of slight-advantage blackjack to offset an hour or so of slightly too large disadvantage craps. (Moreover, at craps I can enjoy a wider array of refreshing beverages, because I'd have to be fairly trashed not to properly bet pass, max odds, and be sure I got paid.)
So, there are a few tiers to my goals:
1) getting rid of the $2.50/hour (playing an even game)
2) getting inflow of $2/hr (tipping the dealer)
3) getting inflow of $3.50/hr (tipping the dealer and a little to buy some more relaxed, less
intellectual volatility at the craps table)
I have absolutely no illusions that I'm close to getting to any of these levels right now, but
I imagine knowing where one's headed is a good first step. Possibly more important is the notion that I'm probably not likely to be playing super-regularly - why go to all the trouble for these theoretical considerations when over my lifetime they may well be swamped by variance? (time to dig out the Chi-squared test? How many hands would it take to have 95% confidence that a time series is a result of playing at 0.1% advantage rather than minus 0.4?)
Well, I'd like to play the game as well as I know how, and in my case playing it as well as I know how is more measured by *engineering the random process* than by *maximizing the EV*. I figure most serious people do this kinda thing to some extent anyway (by Kelly betting or whatever).
Right now I'm learning basic strategy for ye olde 6 deck shoe game (RSA, DOA, DAS) that they have in Detroit (it's either that or csm, apparently, and green minimum most of the time too according to a counting ex-officemate
Second: The main question on my mind now
On this kind of 6 deck shoe game, what is the *minimum* spread necessary to overcome the house edge, (assuming no getting up to check the bathroom whenever the count gets very bad (wonging out?)).
I really don't want to have to worry about being noticed, for various reasons, and staying in the basement with red chips seems the best way to do it. I realize the answer is going to depend on the counting system picked, too. Having read an article in the book (a collection of papers) called _Finding the Edge_, I have gained the impression that for most systems the spread is responsible for maybe 70% of the deviation in EV, and basic strategy variations the rest.
So, what kind of ballpark for the spread is needed to meet my (relatively modest) goal? What tradeoffs for counting systems and BS variations are available?
I've got a lot of other questions but the road of clue acquisition is long and twisty, with routes best plotted in real time... so I'll leave it for now at just this one.