Can I count cards with this system???

MaFox

New Member
So what my local casino does is, after about 1 deck of cards is discarded, they'll pick it up and put them straight back into the card shuffler.

Ehhh, so could I work off a running count after each time the discarded cards are put back into teh machine. Or counting cards is useless?
 

MaFox

New Member
tensplitter said:
The only way counting will help you for this is deciding whether to stand or hit a 16 against 10.
Would i use count per deck or just teh running count?
 

Renzey

Well-Known Member
MaFox said:
So what my local casino does is, after about 1 deck of cards is discarded, they'll pick it up and put them straight back into the card shuffler.

Ehhh, so could I work off a running count after each time the discarded cards are put back into teh machine. Or counting cards is useless?
Ran a sim that would probably mimic the CSM game you're describing. The sim was 5 decks, H17, DAS, deal one deck and shuffle. BS house advantage was 0.60%

The bets were 1 unit at Hi/Lo running counts between -5 and +6 (TC's of -1.2 and +1.3). Bet zero at -6 and below (occured 11% of the time). And bet 20 units at Hi/Lo RC's of +7 and above (+1.5 TC and above, which occured 6% of the time).

Index plays were made for hitting 12 vs 4, and 13 vs 2, and 9 vs 3, as well as standing on 16 vs 10 and on 12 vs 3, along with doubling on 8 vs 6, on 9 vs 2, and on A/8 vs 5 or 6. Insurance was never taken since a +3 TC occured only a half percent of the time (+2 TC came 3% of the time).

The results were disappointing -- a remaining house advantage of 0.05%. Don't know if some knowledge of "card latency" with the recently reinserted used cards might be able to impove on that.
 

MaFox

New Member
Renzey said:
Ran a sim that would probably mimic the CSM game you're describing. The sim was 5 decks, H17, DAS, deal one deck and shuffle. BS house advantage was 0.60%

The bets were 1 unit at Hi/Lo running counts between -5 and +6 (TC's of -1.2 and +1.3). Bet zero at -6 and below (occured 11% of the time). And bet 20 units at Hi/Lo RC's of +7 and above (+1.5 TC and above, which occured 6% of the time).

Index plays were made for hitting 12 vs 4, and 13 vs 2, and 9 vs 3, as well as standing on 16 vs 10 and on 12 vs 3, along with doubling on 8 vs 6, on 9 vs 2, and on A/8 vs 5 or 6. Insurance was never taken since a +3 TC occured only a half percent of the time (+2 TC came 3% of the time).

The results were disappointing -- a remaining house advantage of 0.05%. Don't know if some knowledge of "card latency" with the recently reinserted used cards might be able to impove on that.
Thanks for the info man
 

Nynefingers

Well-Known Member
prankster said:
Hello Ma-
Get Freds' book and learn the KISS III count. You'll be a happy camper! Good cards!:joker:
Because that will make all the difference? An uncountable game is an uncountable game. Learning KISS III or any other system won't make any difference in this game.
 
Top