Crude ace reckoning with KO or Hi/Lo

Mimosine

Well-Known Member
After a recent SD and DD marathon (32 sessions in 3.5 days) several situations popped up where Ace reckoning might have been useful. Even a crude reckoning, like the wongin/wongout points for KO.

E.G. If you have a true count of +4 in a double deck game, with half the aces gone, how much would you pull bets back?

E.G. If you have a true count of +2 in a SD game, with all aces gone, would you reduce bets to one unit?

Crude guidelines for SD and DD would be helpful from people who side count. I don't want to learn to side count, but would like to know the general rule of thumb for pulling bets back based on ace deficiency. and perhaps how much to ramp up bets if you notice that no aces have been dealt and you are entering your final SD or DD round....

Thanks in advance,
Mimocide.
 

zengrifter

Banned
My opinion is that with an Ace-reckoned count no Ace side-count
reckoning needs be done. I would tend not to make the adjustments that
you speak of. zg
 

jack.jackson

Well-Known Member
Mimosine said:
After a recent SD and DD marathon (32 sessions in 3.5 days) several situations popped up where Ace reckoning might have been useful. Even a crude reckoning, like the wongin/wongout points for KO.

E.G. If you have a true count of +4 in a double deck game, with half the aces gone, how much would you pull bets back?

E.G. If you have a true count of +2 in a SD game, with all aces gone, would you reduce bets to one unit?

Crude guidelines for SD and DD would be helpful from people who side count. I don't want to learn to side count, but would like to know the general rule of thumb for pulling bets back based on ace deficiency. and perhaps how much to ramp up bets if you notice that no aces have been dealt and you are entering your final SD or DD round....

Thanks in advance,
Mimocide.
It will all depend on which count your using. Your True Count. And how many surplus or shortage of ace's there are. And exactly what your bet ramp is?

As a general rule of thumb it will always be equal to, which level count your using.

For example, 2 Surplus or Shortage of Aces in a L1 counts is 2x1=2

L2 count is 2x2=4

L3 count is 2x3=6

L4 count is 2x4=8

Heres two scenarios one for betting and one for playing. For balanced L2 counts.

In a 2 deck game w/1 deck remaining, there should of been 4 aces on average, right!

1.Lets say for pratical purposes you start raising your bet @TC+3

a) Now lets say you have a RC of +8, with a SC of 7 Aces...(+8/7)

b) Since we have 3 xtra Aces (7-4=3) Multiply that by 2 (3x2=6) and Subtract that from your RC (+8-6 =+2)

Note that since, theres 1Deck remaining the RC=TC otherwise you would also have to make TC calculation. " Its one of the reasons I use the RC for betting purposes, opposed to the TC method."
_____________________________

Heres a scenario that came up just last nite, while playing, in the WW2 thread. Note that this is for ACE params, so the TC must be adjusted.

I had a MaxBet(5units) up, holding a XXvs6

1and1/4 deck was in the discard tray=5 aces, on average distrubution.

Aces have a value of 2 each, when holding a pair of XXs(same as betting)

My Index for splitting XXv6 is +8

My count was +3/3

Without the Ace-params I had a TC of 4.5(3x1.5=+4.5) which justified Standing, right!

But since I was 2 aces shy, I added(2x2) +4 to my RC (+3plus+4=+7)

Which now gave me a TC of +10.5(+7x1.5=+10.5) which NOW justified Splitting.

Heres what happened:

I got another ten on my first X,for 20

Hooked a Ace on my second X, for 21

Dealer flipped over a 5 in the hole for 11(which would of gave 21, beating my 20 had I NOT split)

He then proceeds to draw a 2 then a X, for a bust:whip:

So insted of losing my Original MaxBet, I won two of them. Resulting in a 15 unit difference.

Thats a 1500$ play @ 100$ per unit, there my friend:cool2:

EDIT: Ace reckoned counts like RPC, already have great efficiency for these hands.
 
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