CSM and some limited success

Ringer

Member
I am very very fresh to card counting and have a really good grasp of Hi/Lo.

Unfortunately every casino around here (Arizona Indian casinos) uses continuous shuffling machines. I have always heard they kill any sort of advantage to card counting but I thought I would observe in a game for a few hours and try my hand at it.

Ultimately after 4.5 hrs of play my first day I walked away with $150. With some more time at the tables the following few days I've found some interesting things.

What I noticed is that the sways are much higher and more sustained. What I mean is, having a count of +20 or -20 would happen about every 2 or 2 and half hours. But they would stay there for several hands. Sometimes the count would even get to +30. (Understand this is of course a running count since you can't really have a true count).

When this high number started to fall, it would fall dramatically and keep going into the -'s. When it fell, the table was winning. I witnessed this at least 4 times. Really high count goes to about -10 and levels out. All the while the table wins hands.

This leads me to believe two things. First of all, I think the machines are beatable but they require much longer periods of playing time. Secondly, it's not as random as everyone thinks. If you stick with it long enough, eventually you'll get some big numbers in your favor. Even machines have patterns and cannot avoid pockets of 10's and A's. And thirdly, I have done every stupid rookie move that you're not supposed to do as a card counter and they never caught on. Counting cards as they're being put down, never took my eyes off the table, every once in a while muttering the count to myself, making plays that went against BS because of the count... I mean every tell you could imagine. But they never did anything about it. I am confident their security is in the machines. They don't think counters are going to win, so why even bother if they're there?

So, here's my question.

What if you DO keep a true count but always figure there always 0% penetration? Meaning, they play 5 decks here so a running count of +20 is a true count of +4.

I haven't actually tried it that way but I always told myself not to increase my bets until the running count got above +15. It took many hours but eventually it happened and I walked with money.
 

halcyon1234

Well-Known Member
Here's a question for you:

When you're playing a non-CSM shoe, and the dealer reaches the end of the shoe, and the dealer shuffles the cards up and puts them into a new shoe-- what do you do with your running count?
 

Ringer

Member
You start over again of course.

Do you believe that ALL cards are being reshuffled then in a CSM?

If the whole deck was being reshuffled then I'd say it's pointless... but only the hands just delt get shuffled back into the stack. The stack will still have pockets.
 

Sonny

Well-Known Member
Ringer said:
If the whole deck was being reshuffled then I'd say it's pointless... but only the hands just delt get shuffled back into the stack. The stack will still have pockets.
In some cases yes. It depends on the model. Some models don’t have a “stack” at all. They have several small compartments that hold 10-20 cards each that are randomly drawn from. In either case, all of the cards are available for the next deal so you are always playing from a full shoe. That means a running count of 0 for every round.

-Sonny-
 

Ringer

Member
Sonny said:
In some cases yes. It depends on the model. Some models don’t have a “stack” at all. They have several small compartments that hold 10-20 cards each that are randomly drawn from. In either case, all of the cards are available for the next deal so you are always playing from a full shoe. That means a running count of 0 for every round.

-Sonny-
Hmmm...

I understand the point you are making but if this were the case then there should be NO fluxuation in the count other than a few from 0. Now granted it may take longer for the hands to show 10's and aces as the count got very high, but I am not convinced there is no pattern. They are not random. It's a machine and is designed to perform functions based on calculations. Because of this basic flaw of machines it MUST be true that patterns occur. They may not be the same patterns you and I are used to from a shoe, but pockets happen.

How do you explain my witnessing of the running count going up and down so high if the devices supposedly prevent it?

For what it's worth, you described the machine perfectly. Multi compartments on an elevator system.

The cards just played go on top of the pile in each compartment which means if that compartment is picked, you may see one or two of the same cards again the very next hand. But those cards got to the bottom of the pile in the compartments somehow.

I really don't mean to be arguing with people who truely are far more experienced in blackjack, but using my own abilities of discerning perceptions I have to point out that pockets of cards MUST develop and MUST be pulled out of the deck at some point. The same 20 cards cannot be played hand after hand after hand unless the machine is designed specificly to do so.

The predictability of the pockets is probably quite reduced to the point where the percentage doesn't seem as high as shoe's.... however that's why I believe a running count continuously divided by the amount of decks in the CSM would work correctly for the predictability.

Who really WANTS to deal with such slim odds? Well when the running count gets to +30, what's the difference?

Maybe it's just cause I have more experience actually facing these machines and most professionals would rather not even try.

Let me just make clear, I really appreciate this site and everything it has let me do. It's a wonderful resource and I know that when I do eventually make it to Vegas with these skills I'll be able to put them to good use. I have no intention of creating a huge debate over the issue. I would just like to see some solid evidence instead of theory. It seems both the CSM designers and the professionals who avoid them use the same theory to avoid them. I don't believe it's wise to give up where an edge is still quite possible.

If in fact the CSM's ARE beatable with a true count always dividing the running count by the total decks.... then there's a whole new world that isn't even being watched by the houses. They're relying on us thinking the machines aren't beatable, which means they're even easier to sell to the casinos. Avoiding them is not the answer. Finding a way to beat them and pounding the money from them is the only way to get rid of them.
 

halcyon1234

Well-Known Member
Ringer said:
Hmmm...
I understand the point you are making
Respectfully disagree. Allow me to explain so we're on the same page:

When you reach the end of a shoe, the cards get shuffled. When that occurs, you reset your count to 0. This is because the balanced shoe is once again completely unknown. No cards have been removed or revealed.

When you reach the end of a hand on a CSM table, the cards get shuffled. When that occurs, you must reset your count to 0. This is because the balanced "shoe" is once again completely unknown. No cards have been removed or revealed.

When you card count a shoe, you keep track of the true count in order to approximate the composition of the remaining cards. When you determine that there is a beneficial mix of good cards (high) to bad cards (low), you bet more on the next hand. Your money comes from laying out higher bets when you have a higher advantage.

When you card count a shoe, you cannot keep track of the true count. The cards are always shuffled back into the deck. Hence, before you bet, the deck is always the same composition, which is perfectly balanced. You are at a disadvantage all the time. Your money comes out of your pocket, and goes into the dealer's chip tray.

but if this were the case then there should be NO fluxuation in the count other than a few from 0.
No. Given that a full table will barf out over 20 cards per hand, you WILL see huge swings both ways if you are trying to keep a running count. If you don't believe me, take a single deck. Deal 8 cards. Count them. Shuffle the deck, and deal 8 more. Add them to your running count. Keep doing that over and over, say 100 times. You will easily get counts of +/- 10 or more.

Now, do the same thing again, except before shuffling, write down the count on a piece of paper, and start fresh on the next deal. Add up all the numbers after 100 deals. It will be damn closer to 0.

Do it 1000 times, and it will be even damn closer to 0.

They are not random.
Nothing is random-- they are only unknown enough not to be predictible. That's close enough.

It's a machine and is designed to perform functions based on calculations.
Or an algorithm, which is much different than a single f(x).

Because of this basic flaw of machines it MUST be true that patterns occur. They may not be the same patterns you and I are used to from a shoe, but pockets happen.
Possibly. But you would need to know the EXACT algorithm that the machine uses, the EXACT order of the cards being fed into it, the EXACT way the machine handles those cards, and the EXACT method that the machine uses to salt its algorithm. And you have to calculate it all in the 5 seconds it takes the dealer to dump the cards into the slot and start the next hand. If you can do this, there's a Lt. Commander's position waiting for you on the Enterprise-D.

How do you explain my witnessing of the running count going up and down so high if the devices supposedly prevent it?
Explaination? Ignorance.

The machines aren't designed to prevent "clumps" or "patterns". In fact, if it was designed to know the composition of the deck and rearrange it to prevent a clump of 10s, it is effectively CREATING a pattern.

A CSM doesn't. It grabs the cards that it's fed, and using a secret method, drops them back into the "shoe" in a manner that's sufficiently random. It doesn't need to prevent clumps. And clump of high cards that occurs will be balanced out in the long run by clumps of low cards.

For what it's worth, you described the machine perfectly. Multi compartments on an elevator system.

The cards just played go on top of the pile in each compartment which means if that compartment is picked
Blueprints, please? How do you know the cards are put on the top of the compartment? What if they're put on the bottom? What if they're split up amongst multiple compatments? What if they're split it and inserted into a random position in multiple compartments?

you may see one or two of the same cards again the very next hand. But those cards got to the bottom of the pile in the compartments somehow.
1) There are 6-8 decks in a CSM. I'll leave you to prove the Queen of Hearts on the table is the same Queen of Hearts that was on the table the last hand.
2) See the "please prove they are only deposited on top" from above.
3) If they were dropped on the top of a pile, and the machine deals from the bottom, wouldn't the cards come out in REVERSE order?
4) The compartment (which contains an unknown number of cards, see "blueprints, please") could be emptied, and the top loaded cards dealt.


I really don't mean to be arguing with people who truely are far more experienced in blackjack, but using my own abilities of discerning perceptions I have to point out that pockets of cards MUST develop and MUST be pulled out of the deck at some point. The same 20 cards cannot be played hand after hand after hand unless the machine is designed specificly to do so.
Yes, they can, especially since, once again I will point out, that there are 8 decks used. 416 cards, with nearly a half-deck used each hand on a full table. With close to 100 hands dealt an hour, I would be more surprised if you weren't seeing the same cards.

As for "abilities of discerning perceptions", I'll politely not laugh and let zengrifter point you to his section of the website instead.

The predictability of the pockets is probably quite reduced to the point where the percentage doesn't seem as high as shoe's.... however that's why I believe a running count continuously divided by the amount of decks in the CSM would work correctly for the predictability.
Nope. If you don't know why by this point in the message, then you won't get it at all.


Who really WANTS to deal with such slim odds? Well when the running count gets to +30, what's the difference?
A better question: Who wants to deal with -0.5% odds? You do, if you play CSM. Who wants to deal with -0.5% odds and a huge Risk of Ruin? You do, if you play CSM and ramp your bets.

Maybe it's just cause I have more experience actually facing these machines and most professionals would rather not even try.
You're right. Professionals don't play games that guarentee a profit for a casino. And any pro who has managed to make money by break a CSM has either:

1) Figured out an easy, exploitable flaw in the design of ONE model or type of machine (unlikely)
2) Literally broken the CSM machine so the pit would have to open a shoe game instead.

I would just like to see some solid evidence instead of theory.
The same is required of you.

I don't believe it's wise to give up where an edge is still quite possible.
Given, but no one will act as if an edge exists without proof.

If in fact the CSM's ARE beatable with a true count always dividing the running count by the total decks....
If you take nothing from this thread, at least take this:

YOU CANNOT COUNT A CSM! By definition. A count resets upon a shuffle, and these Machines Continuously Shuffle. The best you can do is sit a 3rd base and hope everyone elses cards create a TC of +1 so you can use an index play. You'll still be at a disadvantage, since no occasional TC +1 index play will balance out the 0.5% house edge. You cannot change your bet based on the count, because before every deal, the count (true or running) is zero

then there's a whole new world that isn't even being watched by the houses. They're relying on us thinking the machines aren't beatable, which means they're even easier to sell to the casinos. Avoiding them is not the answer. Finding a way to beat them and pounding the money from them is the only way to get rid of them.
I don't argue that there may be a way to beat a CSM by identifying patterns and, essentialy, card sequencing or steering them. I don't aruge because to say it isn't possible would mean disproving every existing method. And black swans exists.

HOWEVER, if you are serious about taking advantage of a CSM by predicting its shuffle, concider:

1) Every company's CSM is different, and will shuffle differently
2) Every model made by the same company will be different will shuffle differently because of varying design.
3) Two identical models by the same company will shuffle differently, because of random seeds, salted algorithms, and other factors.
4) Even if you manage to 100% accurately learn a single CSM's pattern, you do not know the composition of the cards inside of it. You must play or watch THOUSANDS of hands until every single card has been revealed, or at least until a significant portion has been revealed.
5) Even if you manage to 100% accurately determine the order of the cards, you must play every spot yourself in order to do so-- and to take full advantage of the "ordered" deck properly.
6) Even if you manage to play through the tens of thousands of dollars of hands required to perfectly order the deck, you must contend with the table max. You won't be able to lay down enough money to take advantage of the good cards to overcome the huge amount of money you'll lose sequencing them.
7) Especially since, once you're perfected that sequence, it is unbelievably volitile. All it takes is for one card to jam or get damaged and be replaced, or for the pit to change the decks (which they do more often than it will take you to perfectly sequence), or the machine to break down, or any other factor that will change that machine, including:
8) If all of a sudden you (the already suspicious guy playing a full table) start throwing down huge bets and winning, and the wins are beyond the norm (especially if you are, essentially, calling your hands before they're dealt), the pit WILL shut down the table. "Sorry, sir, this table is closing". They'd rather play it safe, close a table and let the experts review the tapes later to determine if it was warranted.

Not to mention other factors, like are you sure you're working with Company X, Model Y, Version Z? What if it was just flashed to software Z.1? You won't know until tens of thousands of dollars are gone.

And how will you track the cards? Flip over ten random cards. Study them as much as you want. The turn them face down. What's their order? Can you do the same for 20? 100? 416? Can you recite them INSTANTLY? You can't use a computer in a casino. Can you do it with five TVs, loud, on different channels?
 

zengrifter

Banned
Sonny said:
In some cases yes. It depends on the model. Some models don’t have a “stack” at all. They have several small compartments that hold 10-20 cards each that are randomly drawn from. In either case, all of the cards are available for the next deal so you are always playing from a full shoe. That means a running count of 0 for every round.
But it really goes go up to +20 and higher, and then it comes down and you can see the 10s and Aces spilling out! See for your self! zg
 

Ringer

Member
halcyon1234 said:
Respectfully disagree. Allow me to explain so we're on the same page:

When you reach the end of a shoe, the cards get shuffled. When that occurs, you reset your count to 0. This is because the balanced shoe is once again completely unknown. No cards have been removed or revealed.

When you reach the end of a hand on a CSM table, the cards get shuffled. When that occurs, you must reset your count to 0. This is because the balanced "shoe" is once again completely unknown. No cards have been removed or revealed.

When you card count a shoe, you keep track of the true count in order to approximate the composition of the remaining cards. When you determine that there is a beneficial mix of good cards (high) to bad cards (low), you bet more on the next hand. Your money comes from laying out higher bets when you have a higher advantage.

When you card count a shoe, you cannot keep track of the true count. The cards are always shuffled back into the deck. Hence, before you bet, the deck is always the same composition, which is perfectly balanced. You are at a disadvantage all the time. Your money comes out of your pocket, and goes into the dealer's chip tray.



No. Given that a full table will barf out over 20 cards per hand, you WILL see huge swings both ways if you are trying to keep a running count. If you don't believe me, take a single deck. Deal 8 cards. Count them. Shuffle the deck, and deal 8 more. Add them to your running count. Keep doing that over and over, say 100 times. You will easily get counts of +/- 10 or more.

Now, do the same thing again, except before shuffling, write down the count on a piece of paper, and start fresh on the next deal. Add up all the numbers after 100 deals. It will be damn closer to 0.

Do it 1000 times, and it will be even damn closer to 0.



Nothing is random-- they are only unknown enough not to be predictible. That's close enough.



Or an algorithm, which is much different than a single f(x).



Possibly. But you would need to know the EXACT algorithm that the machine uses, the EXACT order of the cards being fed into it, the EXACT way the machine handles those cards, and the EXACT method that the machine uses to salt its algorithm. And you have to calculate it all in the 5 seconds it takes the dealer to dump the cards into the slot and start the next hand. If you can do this, there's a Lt. Commander's position waiting for you on the Enterprise-D.



Explaination? Ignorance.

The machines aren't designed to prevent "clumps" or "patterns". In fact, if it was designed to know the composition of the deck and rearrange it to prevent a clump of 10s, it is effectively CREATING a pattern.

A CSM doesn't. It grabs the cards that it's fed, and using a secret method, drops them back into the "shoe" in a manner that's sufficiently random. It doesn't need to prevent clumps. And clump of high cards that occurs will be balanced out in the long run by clumps of low cards.



Blueprints, please? How do you know the cards are put on the top of the compartment? What if they're put on the bottom? What if they're split up amongst multiple compatments? What if they're split it and inserted into a random position in multiple compartments?



1) There are 6-8 decks in a CSM. I'll leave you to prove the Queen of Hearts on the table is the same Queen of Hearts that was on the table the last hand.
2) See the "please prove they are only deposited on top" from above.
3) If they were dropped on the top of a pile, and the machine deals from the bottom, wouldn't the cards come out in REVERSE order?
4) The compartment (which contains an unknown number of cards, see "blueprints, please") could be emptied, and the top loaded cards dealt.




Yes, they can, especially since, once again I will point out, that there are 8 decks used. 416 cards, with nearly a half-deck used each hand on a full table. With close to 100 hands dealt an hour, I would be more surprised if you weren't seeing the same cards.

As for "abilities of discerning perceptions", I'll politely not laugh and let zengrifter point you to his section of the website instead.



Nope. If you don't know why by this point in the message, then you won't get it at all.




A better question: Who wants to deal with -0.5% odds? You do, if you play CSM. Who wants to deal with -0.5% odds and a huge Risk of Ruin? You do, if you play CSM and ramp your bets.



You're right. Professionals don't play games that guarentee a profit for a casino. And any pro who has managed to make money by break a CSM has either:

1) Figured out an easy, exploitable flaw in the design of ONE model or type of machine (unlikely)
2) Literally broken the CSM machine so the pit would have to open a shoe game instead.



The same is required of you.



Given, but no one will act as if an edge exists without proof.



If you take nothing from this thread, at least take this:

YOU CANNOT COUNT A CSM! By definition. A count resets upon a shuffle, and these Machines Continuously Shuffle. The best you can do is sit a 3rd base and hope everyone elses cards create a TC of +1 so you can use an index play. You'll still be at a disadvantage, since no occasional TC +1 index play will balance out the 0.5% house edge. You cannot change your bet based on the count, because before every deal, the count (true or running) is zero



I don't argue that there may be a way to beat a CSM by identifying patterns and, essentialy, card sequencing or steering them. I don't aruge because to say it isn't possible would mean disproving every existing method. And black swans exists.

HOWEVER, if you are serious about taking advantage of a CSM by predicting its shuffle, concider:

1) Every company's CSM is different, and will shuffle differently
2) Every model made by the same company will be different will shuffle differently because of varying design.
3) Two identical models by the same company will shuffle differently, because of random seeds, salted algorithms, and other factors.
4) Even if you manage to 100% accurately learn a single CSM's pattern, you do not know the composition of the cards inside of it. You must play or watch THOUSANDS of hands until every single card has been revealed, or at least until a significant portion has been revealed.
5) Even if you manage to 100% accurately determine the order of the cards, you must play every spot yourself in order to do so-- and to take full advantage of the "ordered" deck properly.
6) Even if you manage to play through the tens of thousands of dollars of hands required to perfectly order the deck, you must contend with the table max. You won't be able to lay down enough money to take advantage of the good cards to overcome the huge amount of money you'll lose sequencing them.
7) Especially since, once you're perfected that sequence, it is unbelievably volitile. All it takes is for one card to jam or get damaged and be replaced, or for the pit to change the decks (which they do more often than it will take you to perfectly sequence), or the machine to break down, or any other factor that will change that machine, including:
8) If all of a sudden you (the already suspicious guy playing a full table) start throwing down huge bets and winning, and the wins are beyond the norm (especially if you are, essentially, calling your hands before they're dealt), the pit WILL shut down the table. "Sorry, sir, this table is closing". They'd rather play it safe, close a table and let the experts review the tapes later to determine if it was warranted.

Not to mention other factors, like are you sure you're working with Company X, Model Y, Version Z? What if it was just flashed to software Z.1? You won't know until tens of thousands of dollars are gone.

And how will you track the cards? Flip over ten random cards. Study them as much as you want. The turn them face down. What's their order? Can you do the same for 20? 100? 416? Can you recite them INSTANTLY? You can't use a computer in a casino. Can you do it with five TVs, loud, on different channels?
I appreciate the time you took to go point by point. It really must have taken you a lot to go through and decide how to make your counter points.

I have to decline going point by point on yours though since I am:

a) not experienced enough to really make an argument
b) having to work and time is limited


I will say this though. A running count goes very high, 10's and aces spill out within a few hands and the count goes very low.

I think the machines have you fooled just as they have the casino's fooled into thinking the count gets reset to 0. It seems to be a sound theory, but in practice the pockets are there.

Tell me something, if you have a running count of +30 even on a CSM wouldn't you agree that at some point that number has to go down? I seriously doubt it's going to keep going up to +100 and I've never seen it go that high. In the 50 hours or so that I've been observing I've never seen the CSM go about +35 and always within 10 hands that number goes into the single digits or negative count. It's consistent. Predictable. And I win money.
 

Sonny

Well-Known Member
Ringer said:
Tell me something, if you have a running count of +30 even on a CSM wouldn't you agree that at some point that number has to go down?
No, because every round is always dealt from a full shoe. Stop and think about what’s happening here. The dealer is dealing a round from a full shoe. Let’s say the RC goes positive. If the dealer does not shuffle then we would expect the RC to drop because of the extra high cards left in the shoe. But with a CSM the dealer is shuffling after every hand. Suddenly we have a positive RC but since we are about to play from a full shoe we are just as likely to see the count get even higher. There is no tendency for the RC to even out because the shoe is always neutral. Each time you don’t reset your RC to zero you are getting more and more skewed from the truth. Any time you raise your bet you’re just betting bigger into a full shoe with a –EV.

When the game is shuffled after ever hand it becomes a game of independent trials, just like craps or roulette. You cannot predict future events based on what has previously happened because every event is equally likely.

Ringer said:
I think the machines have you fooled just as they have the casino's fooled into thinking the count gets reset to 0. It seems to be a sound theory, but in practice the pockets are there.
I don’t deny that there are pockets (I call them “sandwiches”), but you won’t find them by counting cards.

-Sonny-
 
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Ringer

Member
Sonny said:
No, because every round is always dealt from a full shoe. Stop and think about what’s happening here. The dealer is dealing a round from a full shoe. Let’s say the RC goes positive. If the dealer does not shuffle then we would expect the RC to drop because of the extra high cards left in the shoe. But with a CSM the dealer is shuffling after every hand. Suddenly we have a positive RC but since we are about to play from a full shoe we are just as likely to see the count get even higher. There is no tendency for the RC to even out because the shoe is always neutral. Each time you don’t reset your RC to zero you are getting more and more skewed from the truth. Any time you raise your bet you’re just betting bigger into a full shoe with a –EV.

When the game is shuffled after ever hand it becomes a game of independent trials, just like craps or roulette. You cannot predict future events based on what has previously happened because every event is equally likely.



I don’t deny that there are pockets (I call them “sandwiches”), but you won’t find them by counting cards.

-Sonny-

Hmm.. I am getting lots of useful information from this back and forth. What I'm finding is a common belief for nay-sayers.

"The dealer is dealing a round from a full shoe."

IMO that is incorrect. Just because they are all contained in the same device does not mean the full amount of cards are going to be chosen from. It would be one thing if inside the device ALL cards got mixed up ALL the time. This is not what happens. Only the cards placed into the device after the hand is delt will then be reinserted into the machine and stacked into the varyious slots. I have witnessed this with the cover removed and cards inserted into the machine.

Ok.. I'm gonna try this a different way.

Since we can all agree that "pockets" of cards do accumulate and we know that there are about 19 slots within the elevator lets say that 2 of the slots have a majority of small cards and 2 have a majority of high cards (10's and aces). Since there is ALWAYS an equal amount of tens and aces vs 2-6's it's easy to make the conclusion that for every slot with a majority of low cards, there is invariably the same number of slots with the majority of high cards.

Because of this, if we witness these slots with low cards get played, we KNOW without a doubt that there are still slots left within the machine that have high cards yet to be played. IT'S INEVITABLE! In fact it's inevitable that sometime within the next 10 hands that one of the two slots with high cards will be played! (assuming two slots get used per hand).
 
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Sonny

Well-Known Member
Ringer said:
if we witness these slots with low cards get played, we KNOW without a doubt that there are still slots left within the machine that have high cards yet to be played. IT'S INEVITABLE! In fact it's inevitably that sometime within the next 10 hands it will happen! (assuming two slots get used per hand).
The problem is that the machine doesn’t deal out an entire compartment at once. The machine has 3 RNGs that govern where the cards are placed and when they are dealt. Imagine a dealer with 24 quarter-deck packets. He randomly deals one card (either the top or the bottom, again randomly) from one of the packets, then randomly selects another for the next card to be dealt. At the end of the round he randomly disperses the used cards among the 24 packets. What good does a running count do when the next card might come from any of the 24 packets? Technically all of the cards are available for the next round (more or less) so, without any further information, you would have to assume that all the cards are mixed up all the time.

-Sonny-
 
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Ringer

Member
Sonny said:
The problem is that the machine doesn’t deal out an entire compartment at once. The machine has 3 RNGs that govern where the cards are placed and when they are dealt. Imagine a dealer with 24 quarter-deck packets. He randomly deals one card (either the top or the bottom, again randomly) from one of the packets, then randomly selects another for the next card to be dealt. At the end of the round he randomly disperses the used cards among the 24 packets. What good does a running count do when the next card might come from any of the 24 packets? Technically all of the cards are available for the next round (more or less) so, without any further information, you would have to assume that all the cards are mixed up all the time.

-Sonny-
But can it pick from the "middle" of one of these packets?
 

NDN21

Well-Known Member
Ringer said:
Hmm.. I am getting lots of useful information from this back and forth. What I'm finding is a common belief for nay-sayers.

"The dealer is dealing a round from a full shoe."

IMO that is incorrect. Just because they are all contained in the same device does not mean the full amount of cards are going to be chosen from. It would be one thing if inside the device ALL cards got mixed up ALL the time. This is not what happens. Only the cards placed into the device after the hand is delt will then be reinserted into the machine and stacked into the varyious slots. I have witnessed this with the cover removed and cards inserted into the machine.
The dealer sticks all cards back into the csm at the end of the round. By definition that is a full shoe.

The cards do not have to be mixed up every time. Mixing once would be enough for you to not know how they are going to come out. If they are not mixed every time does that mean they reverted back to their original order? Of course not, they are still mixed (you still don't know what order they will come out in).

Ringer said:
Since we can all agree that "pockets" of cards do accumulate and we know that there are about 19 slots within the elevator lets say that 2 of the slots have a majority of small cards and 2 have a majority of high cards (10's and aces). Since there is ALWAYS an equal amount of tens and aces vs 2-6's it's easy to make the conclusion that for every slot with a majority of low cards, there is invariably the same number of slots with the majority of high cards.
This is where you are erring in your logic.

For every slot that has a majority of low cards there doesn't have to be the same number of slots with a majority of high cards. For two slots that contain alot of low cards (as in your example) the pack could take 8 slots to self-correct back to zero. 2 does not equal 8.

Suppose one round is dealt. In that round the running count rises to +12. That could be one slot with a majority of low cards. The next round is dealt (assume same number of cards as first round) and the running count rises further, this time to +18. That is the second slot with a majority of high cards. What you seem to be saying is that since there are two slots with a majority of low cards there MUST be two slots with a majority of high cards. Not necessarily.

Suppose a third round is dealt (assume same number of cards are dealt as each of the first two rounds). Suppose the running count drops by only one. Fourth round is dealt and the running count drops by 5 and is back to 12. Fifth round dealt and the running count drops to 9. Sixth round is dealt and the running count is 6. Seventh round dealt and the running count drops to 4. 8th and 9th rounds are dealt and finally the running count is back to 0 (assume same number of cards are dealt each round).

Two rounds to get the running count to 18 and seven rounds to get it back to zero. There does not have to an equal amount of slots with a majority of low and high cards.

Ringer said:
Because of this, if we witness these slots with low cards get played, we KNOW without a doubt that there are still slots left within the machine that have high cards yet to be played. IT'S INEVITABLE! In fact it's inevitable that sometime within the next 10 hands that one of the two slots with high cards will be played! (assuming two slots get used per hand).
It is not inevitable that the two slots containing the high cards (they don't necessarily exist anyway as pointed out earlier but we'll assume they do for arguments sake) will remain intact.

As you play the discards are placed back into the pack at random (how random is up to debate but we will assume random). Some of the low cards that came out to get the running count to +12 may possibly be placed into those two slots with the high cards, thereby making them "not so high". As further rounds are played it is possible for more low cards to be placed into the slots containing the high cards thereby negating the impact of the high cards in that slot.

What once started out as a slot with a running count of -8 (lots of high cards in that slot) may only be -1 or -2 by the time it comes out of the shoe and is played. The high slot doesn't have to remain high.

Now it is possible that more high cards get placed into that slot but you won't know until the slot is played.

And on a CSM how do you know that the running count is "right"?

Two players get to a CSM table and count as you describe. Tne first player sits down. The count rises to +20 in 8 hands. First player raises his bets. The second player sits down. The first player's count goes down to +17, still a good shoe so the first player still bets big. The count now drops to +15 and the second player gets up and walks away. The first player says "it's still a good shoe, the count is +15". The second player says "no it's a rotten shoe the count is -5". Who is right? A third player hears the first two and says "both of you are wrong the count is -12" (the third player had been at the table longer than either of the other two).

There are undefined starting and ending points in counting a csm shoe.

I do believe you could beat a csm but not without detailed knowledge of how the cards are interspersed back into a CSM.
 
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Ringer

Member
What a fantastic reply NDN21! Thank you for your efforts in this discussion. Let me see if I can further this wonderful discourse.

NDN21 said:
The dealer sticks all cards back into the csm at the end of the round. By definition that is a full shoe.
But it remains to be seen if in fact a "full shoe" is what is being chosen from.

The cards do not have to be mixed up every time. Mixing once would be enough for you to not know how they are going to come out. If they are not mixed every time does that mean they reverted back to their original order? Of course not, they are still mixed (you still don't know what order they will come out in).
Is it not true that no one really KNOWS what will come out, but rather the probability of higher or lower cards? If a pocket of high cards exist, does one or two low cards placed in that pocket really change the pocket dramatically enough as to be ineffective? If 16 high cards have 2 smalls added to it, should we just call it a wash? I don't think so.

This is where you are erring in your logic.

For every slot that has a majority of low cards there doesn't have to be the same number of slots with a majority of high cards. For two slots that contain alot of low cards (as in your example) the pack could take 8 slots to self-correct back to zero. 2 does not equal 8.
Granted this is a possibility, but that would mean the count of high cards would still go up slowly and gradually leaving just the same probability it would just happen over a longer period of time instead of abruptly. You would just have to get used to winning out over a longer period of time watching the +30 count go to 25 after 5 hands, 20 after 7 hands, 5 after 10 hands.. etc. There is no "big win" off of one hand that can be expected.. but gradual winning hands over a more sustained period of time if you are in fact correct about the distribution of the larger cards. Insurance bets would be pointless.. (which I have noticed to be true).

Suppose one round is dealt. In that round the running count rises to +12. That could be one slot with a majority of low cards. The next round is dealt (assume same number of cards as first round) and the running count rises further, this time to +18. That is the second slot with a majority of high cards. What you seem to be saying is that since there are two slots with a majority of low cards there MUST be two slots with a majority of high cards. Not necessarily.

Suppose a third round is dealt (assume same number of cards are dealt as each of the first two rounds). Suppose the running count drops by only one. Fourth round is dealt and the running count drops by 5 and is back to 12. Fifth round dealt and the running count drops to 9. Sixth round is dealt and the running count is 6. Seventh round dealt and the running count drops to 4. 8th and 9th rounds are dealt and finally the running count is back to 0 (assume same number of cards are dealt each round).

Two rounds to get the running count to 18 and seven rounds to get it back to zero. There does not have to an equal amount of slots with a majority of low and high cards.
Wouldn't that mean that for seven rounds you had a slight advantage over the dealer? :eek:

And for what it's worth, what I'm proposing is that the true count is always figured by dividing the running count by the total decks in play. The local casino plays 5 decks per CSM making a +18 count only worth 3.6 true count. Not bad odds but I'm not going all in for it. Just go with 2xbase amount per standard procedure for hi/lo.

It is not inevitable that the two slots containing the high cards (they don't necessarily exist anyway as pointed out earlier but we'll assume they do for arguments sake) will remain intact.

As you play the discards are placed back into the pack at random (how random is up to debate but we will assume random). Some of the low cards that came out to get the running count to +12 may possibly be placed into those two slots with the high cards, thereby making them "not so high". As further rounds are played it is possible for more low cards to be placed into the slots containing the high cards thereby negating the impact of the high cards in that slot.

What once started out as a slot with a running count of -8 (lots of high cards in that slot) may only be -1 or -2 by the time it comes out of the shoe and is played. The high slot doesn't have to remain high.
There can only be up to 13 cards per slot based on a 20 slot machine with 5 decks. If you get to a running count of -8, with the addition of one or two low cards per re-entry the lowest you could get it to would be a -3. Which FWIW, 8 tens/aces with 5 2-6's makes for a perfect dealer bust situation.

Now it is possible that more high cards get placed into that slot but you won't know until the slot is played.

And on a CSM how do you know that the running count is "right"?

Two players get to a CSM table and count as you describe. Tne first player sits down. The count rises to +20 in 8 hands. First player raises his bets. The second player sits down. The first player's count goes down to +17, still a good shoe so the first player still bets big. The count now drops to +15 and the second player gets up and walks away. The first player says "it's still a good shoe, the count is +15". The second player says "no it's a rotten shoe the count is -5". Who is right? A third player hears the first two and says "both of you are wrong the count is -12" (the third player had been at the table longer than either of the other two).

There are undefined starting and ending points in counting a csm shoe.

I do believe you could beat a csm but not without detailed knowledge of how the cards are interspersed back into a CSM.
This was the rub I had to work through. I had to sit at the table long enough to figure where the "evening out" point was. In general though if I stood around a particular number for 5 hands, I would start my count back to 0. The chances of the count being +30 or -30 for 5 hands is not likely.. so if it stays there (may go up or down +2/-2) then I know I have a new starting point. Yes I did have to correct myself occasionally but I made sure not to put any large amounts on the table until I had put in at least a couple of hours at the table to observe. I just kept betting the minimum until I knew for certain.

It took a LOT of patience, gumption, and mental fortitude to sit there for hours upon hours counting.. but I did it. I suspect the reason no one else does is because they aren't forced into playing them. It's all we have here. Unless I'm putting $50 min bets down, there aren't any shoe's. 5, 10, and 25 tables are on CSMs... EVERYWHERE. The professionals who would have the regular skills to defeat them don't feel like spending a couple of hours just observing. They'd rather go find a 4D or 6D shoe that will only take a few hands to go through because they have that option while they're in Reno, Vegas, or Atlantic City. Frankly I can't wait for my next trip to Vegas. I'm going to have a hell of an easier time than with these CSM's. Which is precisely the attitude that makes the machines less understood.

So here's the total of what I did.

I sat at a $5 table for at least 2 hrs counting and playing basic strategy. I actually was finding myself up about $10 after that 2 hrs. Then I felt comfortable that I knew what the count was. I waited until the running count went above 15 then I doubled my starting bet to $10. I lost, so I started using a modified negative progression. Double the bet for just three losses. Next bet $20, if that lost go to $40... but I told myself ONLY if the running count stayed above 10. If it dropped below 10 I went back to just a $5. Fortunately for me, that never happened. I never lost 3 in a row during the positive numbers. The count started going down, so I dropped back into a $5 betting routine content with the $50 I just made extra. I lost several hands at just the $5 minimum but watch the count go back up. Into the 4th hour the count got up to +25. So I started betting $10 again as my base wager, doubling if I lost but only for 3 losses (never going above $80). This time I gained over $100 using this strategy until the count went back to 0. When it did, I left with a nifty $150 profit.

4 hrs and 45 min for $150. Not exactly a major night, but for a first run it was a big success.

In the subsiquent two times since then I have had similar situations of several hours and small gains. One of $60 for 3 hrs and $80 for 4 hrs.

It's metally taxing, but it did seem to work with regular predictability.
 

halcyon1234

Well-Known Member
Ringer said:
a) not experienced enough to really make an argument
And

In the 50 hours or so that I've been observing
Yup.

It's consistent. Predictable. And I win money.
It's painfully obvious that you are married to your system, and no amount of facts will deter you from your beliefs. So I wish you luck, and thank you for playing the way you do. Because without players like you, it wouldn't be possible to get the casinos to pay APs.
 

Ringer

Member
halcyon1234 said:
And



Yup.



It's painfully obvious that you are married to your system, and no amount of facts will deter you from your beliefs. So I wish you luck, and thank you for playing the way you do. Because without players like you, it wouldn't be possible to get the casinos to pay APs.
I guess people with no experience don't deserve a job either no matter how well they could do the job.
 

halcyon1234

Well-Known Member
Okay, I'm going to hit you with a touch of math here. You can double check it yourself. You can find the information just about anywhere with Google.

Blackjack HOUSE edge for a BS player =~ 0.5% (0.005)
Blackjack standard deviation = 1.15

stdev is the "+/-" you always see with anything mathematical. Margin of error. Range. Swing.

You're playing $5 hands, in a game with a 0.5%, and stdev 1.15. You get, let's be liberal, and say 100 hands an hour.

After 1 hour of play, you will have wagered $500. You're EV (expected value, how much you should be up/down) is -$2.50.

You say you won $150 after 4.6 hours. So that's 460 hands. Your EV is -$11.50. But the stdev is:

(square root of 460) * 1.15 = 21.45 * 1.15 = 24.66

You wagered 460 units ($5), and won 30 units ($150). You were expected to lose 2.3 units ($11.50). That means you are 32.3 units above expecation.

32.3 / 24.66 = 1.30. This means that you are /just/ barely above one standard dev, which will occur roughly 95% of the time. (65% you're within 1, and ~97.6% you're within 2).

In other word, for the action you are describing, your wins are absolutely indistinguishable from luck.

If you want to prove beyond a statistical blip that your system works, you'll need MUCH more table time. Let's assume you keep your $5 bet going. If you are playing as good as a shoe-counter, you'll have, at least, a 1% advantage. This means for every $100 you wager, you'll win $1.

Let's use units. You'll wager roughly 100 units an hour. After an hour, you should be up 1 unit ($5) +/- the sqrt(units wagered) * stdev.

So after going through 100 units ($500), you'll earn $5 +/- $57.50.

After 1,000 wagers, you'll earn $50 +/- $181.83

After 10,000 wagers, you'll earn $500, +/- $575

After 100,000 wagers, you'll earn $5000 +/- $1818.31... in other words, you'll be in the + no matter what.

For the record, your break even point should be 13,225 hands. It's there that a stdev is equal to your EV, so the worst you can do is +$0.

Don't mistake luck for a working strategy.

but it did seem to work with regular predictability.
See above.
 
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