Re: Too simple to be good
"Well, ok I was just looking for something a bit more advanced than Hi-Lo, which is what we're using now."
I think the reponders to your initial post inferred from it, as I did, that you did not currently know a counting system, as you stated that you had just decided to learn. Hi-Lo is quite effective for both beginning and experienced counters. I have often heard it said that it really doesn't matter much which counting system you use, as long as you use it well. If you are comfortable with true count conversions, and can use Hi-Lo quickly & effectively, there seems to be little reason to switch. If you want to get every tiny bit of advantage you can from the system you us, you could certainly consider a more advanced system, but without knowing your abilities and style of play, it would be virtually impossible for anyone to tell you what is best for you.
"It just seemed too simple to be /that/ good. Maybe I'll try KO then."
Hmmmm. Well, if Hi-Lo seems "too simple" to be good, you will really doubt the effectiveness of KO, as it is even more simple than Hi-Lo. Simplicity is the feature of KO that leads most people to use it. The thought process is that if you use an easier counting system, you will do so with fewer errors and be able to play longer before fatigue sets in. The argument is that the loss of EV from a less effective but simpler system is recouped through greater accuracy & extending your effective hours of play.
Moving from Hi-Lo to a more complicated system brings up the same issues. The system is only as effective as the user using it. Do you think you can you use a more complicated system accurately & quickly enough to realize its full effectiveness? Only if you can answer yes (as you look condescendingly at me for even asking the question) should you think of changing to a higher level system. Your initial post indicated a very low level of experience, so I would consider this carefully before you choose to go in this direction.
As for the systems themselves, I know in one of the many BJ books on my shelf, someone published a comparison of the betting correlations & playing efficiencies of the various counting systems, but I can't quickly locate it now, nor do I remember how reliable the source was. Perhaps one the brighter bulbs on the board can illuminate that for us
) My recollection is that KO (and perhaps any unbalanced system?) when compared to Hi-Lo has a slightly lower playing efficiency and a slightly higher betting correlation (which degrades the further you get from the pivot point. I seem to recall that it under-estimates in one direction, and over estimates in the other) Someone please correct me if I am wrong--it's been awhile since I considered making this switch myself and did all the research.
I think the thing that convinced me to stick with Hi-Lo was the fact that I was in the proces of putting alot of hours into practicing it, getting good at true count conversion, and researching and learning a set of Hi-Lo indices. I decided the change would make the work I had done pointless.
Hope my $0.02 is useful to you.
TW