jack said:
Sooo, In your first example, you go ahead and split @ -2 and HIT @ -3, Correct?
Whats the difference between flooring and truncating? In laymens terms please.
Also, is there an Index play# for staying/standing on a pair of 88s vs Dealers 9
Correct lol. Put another way, always split whenever the TC# is > or = to the TC#.
Flooring is "going left" for negative TC's. For a TC of -1.6, if u truncated you'd have a TC of -1, if you floored, you'd use TC-2. So flooring and truncating are the same for positive TC's. Obviously rounding is a TC from 2.5 to 3.499999 would be a TC of +3 but if truncating (ignoring any decimals after the integer) the range would be 3 to 3.99999 to get TC +3.
Now for 8,8 vs 9, completely ignore what I just said in (1) above because the index numbers below function the opposite way lol.
In 1D H17 NDAS split 8,8 vs 9 split as long as the TC is LESS than +11.
In 1D H17 DAS split 8,8 vs 9 split as long as the TC is LESS than +18.
In 4D H17 NDAS split 8,8 vs 9 split as long as the TC is LESS than +17.
In 4D H17 NDAS split 8,8 vs 9 split as long as the TC is LESS than +18.
The numbers are the same for the s17 game. Again slightly different if using Halves.
Index numbers for 8,8 vs 10 function this same (ie opposite) way. There's only 1 or 2 others that function in this messed up way. Thank God lol.
I guess the moral, to me anyway, is to know which method your sim/book used so you can do the same.
Why do you think that original TC of -4 that you first mentioned is so different?