Kings Bounty in 6D games

JohnCrover

Banned
There's a shop in my area that has a 6D game with KB and I know that KB is beatable with a true count of about +7 when you're using Hi-lo. It feels a little sloppy though. I have experimented with a specialized KB count that goes as follows : JQK -2, Anything else +1, K of spades -6. A true count of +9 is needed before the player has an edge using this system.
The problem for me is that I'm not going to be able to count a specialized KB count and Hi-lo at the same time. (unless I have mirrors on the ceiling of course) I'm considering either using Hi-lo and waiting for a TC of +7 before betting KB or just not counting cards using hi-lo and strictly counting KB using the specialized side count. This is a pretty small place so the ladder is going to increase longevity.
I'm here for suggestions though so if anyone has any ideas on how to tackle KB for a six deck game I'm all ears.
 
JohnCrover said:
There's a shop in my area that has a 6D game with KB and I know that KB is beatable with a true count of about +7 when you're using Hi-lo. It feels a little sloppy though. I have experimented with a specialized KB count that goes as follows : JQK -2, Anything else +1, K of spades -6. A true count of +9 is needed before the player has an edge using this system.
The problem for me is that I'm not going to be able to count a specialized KB count and Hi-lo at the same time. (unless I have mirrors on the ceiling of course) I'm considering either using Hi-lo and waiting for a TC of +7 before betting KB or just not counting cards using hi-lo and strictly counting KB using the specialized side count. This is a pretty small place so the ladder is going to increase longevity.
I'm here for suggestions though so if anyone has any ideas on how to tackle KB for a six deck game I'm all ears.
All of the above are valid.....
... here are two additional approaches ->

1. Balance your ten count by dropping the 9 and A, and generate a betting and playing strategy for that; then you have a universal count that is weaker than HiLo for playing and betting but stronger for insurance and KB or LLs.

2. Learn "key-card-sequencing" and apply it to clumps of 10s while sticking with your HiLo. This is only for hand-shuffled (I think).
 

JohnCrover

Banned
xengrifter said:
All of the above are valid.....
... here are two additional approaches ->

1. Balance your ten count by dropping the 9 and A, and generate a betting and playing strategy for that; then you have a universal count that is weaker than HiLo for playing and betting but stronger for insurance and KB or LLs.

2. Learn "key-card-sequencing" and apply it to clumps of 10s while sticking with your HiLo. This is only for hand-shuffled (I think).
I'm probably going to go with the standard Hi lo and waiting for it to be TC +7. I'm also seriously considering dropping the A and 9.
What do you think about about the specialized side count for KB and just not beating the regular game but only targeting KB? I think the approach of only targeting KB has it's merits but also a downfall because I will be losing to the regular game.
 
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