ChefJJ said:
Bob,
The key count can be a negative RC value and still present an advantage because the whole unbalanced counting system counts the 7's. So, you've got 4 extra value cards PER DECK. And that's what is being "overcome" as the decks (assuming multi-deck game) get played out. The difference that counting the 7's makes is like a gauge that is supposed to substitute for the RC/TC conversion.
That may or may not help answer your original question.
good luck
i thot about that, but that would mean it varies at different penetrations.. in 6 deck, if only 1 deck has been dealt, and your at -4, you dont just "now have the advantage" you have had the advantage way before that, probably at -10 or something, and the reverse would also be true; if you were still at -20 after 3 decks dealt, you are way in the negative..
is there a fuzzy true count conversion type of thing, where it would say something like "if less than 2 decks have been dealt, then X is your key count, and if more than 2 decks have been dealt then Y is your key count"?
i wonder what penetration they used to get the key count, and if they didnt use penetration, but rather used all 6 decks, then that means the key count is accurate at exactly 3 decks dealt, which would be stupid, because 3 decks dealt is way past the halfway point of a 6 deck shoe, in fact your pretty much at the 3/4 point.. also, i wonder if they took the key count at each quarter deck and averaged it out, or at each card, which is how they should do it, so if your dealing with 70% penetration, then you should make a key count for 1 card dealt all the way to the 218th card dealt, then add them all together and divide by 218, so you now have the average key count of 70% penetration, so the key count would be based on 109 cards dealt (35% dealt, aka the halfway point of the shoe).. am i wrong on any of this?
in time, i will probably calculate it myself, but i will use quarter decks for simplicity, since exactly one 7 should be dealt out per quarter deck, but im not 100% sure on how to go about this.. in case you cant tell, i hate to just read a book, and follow the system without questioning anything, not to say that ko doesnt work, i just want to know what their key count is based on, like what penetration, and if i can make my own more accurate key counts, perhaps key counts for when you have a slight slight disadvantage so i can play more hands, since i wong (did you know that in hi-lo, the frequency of the count of zero is higher than the frequencies of -1 and +1 added together?)..