phantom007
Well-Known Member
Been away for several days...trying to catch up. Tonight, I read one of ZG's posts, that seemed to be, with some work, within my reach. And now I cannot find it.
Anyhow, he suggested that in a 6D game, with shuffle at approx. 1.5D remaining, that, IF the RC was +15 at shuffle, then the unplayed 1.5D could be cut into "the pack" to be played next, thus starting out with a Positive count.
For example (I think), with a single-level, balanced counting system, this "plug" would have a surplus of #10-10 value cards. When infiltrated into the "to be played" portion of the next pack, then the Count would be +2.2 m/l to start...TC that is, for the "to be played" portion of the pack.
Therefore:
1. Am I on the right track?
2. Is the converse also true, i.e., if the Count was "minus 15", would one try to cut this "small-card-rich" plug out of play? And keep the same advantage?
3. How does one cut a "plug" of cards into or out of play? And track it to the cut?
4. Would ZG and/or others please post an expanded version of this play method?
Thanks,
phantom007.
Anyhow, he suggested that in a 6D game, with shuffle at approx. 1.5D remaining, that, IF the RC was +15 at shuffle, then the unplayed 1.5D could be cut into "the pack" to be played next, thus starting out with a Positive count.
For example (I think), with a single-level, balanced counting system, this "plug" would have a surplus of #10-10 value cards. When infiltrated into the "to be played" portion of the next pack, then the Count would be +2.2 m/l to start...TC that is, for the "to be played" portion of the pack.
Therefore:
1. Am I on the right track?
2. Is the converse also true, i.e., if the Count was "minus 15", would one try to cut this "small-card-rich" plug out of play? And keep the same advantage?
3. How does one cut a "plug" of cards into or out of play? And track it to the cut?
4. Would ZG and/or others please post an expanded version of this play method?
Thanks,
phantom007.