Sidecounts for RPC

Getting ready to switch to RPC from HO2+A, for the superior BC for the reasons outlined by ZG (I play almost all shoe, need BC much more than anything) and because I don't need the sidecount to play it effectively. This frees up mindspace for shuffle track data and sidecounts associated with sidebets which I am trying to incorporate.

But if I am straight counting, I still have room for a sidecount. Here are some possibilities: 1) The classic, Aces, to improve IC and PE. 2) Nines, to improve BC, and IC somewhat. 3) Nines and Eights, to improve IC, and BC somewhat. Anyone have any recommendations? Thanks.
 

zengrifter

Banned
The 7s! LINK 1 *LINK*

These links contain data on the power of the 7s
(and why I played HO2 w/As&7s from '77 thru '83). zg
 
But RPC already counts the 7's

The author is using HO1 for his work and it makes a lot of sense to sidecount 7's there. If you count HO1 and sidecount aces vs. 2's and 7's, you end up with... RPC.
 

zengrifter

Banned
Actually the power of the 7s side count...

...would be diminished slightly by RPC's inclusion of same in the primary count, but still quite viable, as in the case of my 7s count with HO2.

BUT, in the final analysis, this is all theoretical claptrap - sidecounts? multiparameters? In shoe games??? FOGGETABOUTIT!

BTW, In case you are wondering, Brett Harris did extensive sims comparing RPC and ZEN and found that EVEN IN EuroNHC 8D games ZEN performed remarkably well and in most cases out-performed RPC in spite of its compromised Ace, and of course ZEN is superior in 1-2D games. zg
 
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