This is posted in voodoo because my sim program simulates very few rounds compared to a traditional sim and I'm sure there will be comments to that effect.
The sim program that generates the data is different in one respect. It records the shoe composition prior to each round and makes an exact calculation of EV using total dependent basic strategy for each round. This makes it possible to get an accurate picture of what to expect in relatively few rounds, albeit for basic strategy.
It also records actual results. Obviously for a small amount of rounds the actual results will not mean much. They only serve as a short term comparison to the calculated expected values, which are as long term as you can get for each round because they are calculated, not simmed.
This is just a demo of what I can do so far. Always, more can be done.
1. Just basic strategy. No indices. I'm working on a program that could compute exact EV based on index play input by user but don't hold your breath waiting for it because I have only limited time. The positive in using basic strategy is that counting systems/spreads can be compared.
2. Just heads up player versus dealer.
3. The spreadsheet has 3 counts: Hi-Lo, unbalanced KO, and true counted KO. User could change these but I could add an interface to do this.
Here's how it would work:
1. Data would be generated. Right now I'm the only person that can do this.
2. I've made a template spreadsheet. For a new sim the template sheet is copied and renamed.
3. The ImportData macro is run in the copied spreadsheet, which creates the spreadsheet data.
4. More data (using same parameters, of course) could be added from subsequent sims.
At this point I'll bet nobody knows what the heck I'm talking about but if you download Template.xls and run the ImportData macro, browsing to simFile.txt...... These 2 files are zipped in attached Files.zip
I did a 100 shoe sim of a single deck, S17, DOA, NDAS, no resplit, full peek, 60% pen. The data is in a file called simFile.txt. If I wanted to sim this game I would want more data but I think the general idea can be seen from 100 shoes.
One note: In the chart for true counted KO there are 0 rounds for a true count that is less than 0 and greater than or equal to -1. This is because in a single deck a running count of 0 results in a true count of 0 and a running count of -1 always results in a true count that is less than -1. Therefore in the true count frequency/EV chart for true counted KO there is a "hole."
Wondering what kind of demand there may be for something along these lines.
The sim program that generates the data is different in one respect. It records the shoe composition prior to each round and makes an exact calculation of EV using total dependent basic strategy for each round. This makes it possible to get an accurate picture of what to expect in relatively few rounds, albeit for basic strategy.
It also records actual results. Obviously for a small amount of rounds the actual results will not mean much. They only serve as a short term comparison to the calculated expected values, which are as long term as you can get for each round because they are calculated, not simmed.
This is just a demo of what I can do so far. Always, more can be done.
1. Just basic strategy. No indices. I'm working on a program that could compute exact EV based on index play input by user but don't hold your breath waiting for it because I have only limited time. The positive in using basic strategy is that counting systems/spreads can be compared.
2. Just heads up player versus dealer.
3. The spreadsheet has 3 counts: Hi-Lo, unbalanced KO, and true counted KO. User could change these but I could add an interface to do this.
Here's how it would work:
1. Data would be generated. Right now I'm the only person that can do this.
2. I've made a template spreadsheet. For a new sim the template sheet is copied and renamed.
3. The ImportData macro is run in the copied spreadsheet, which creates the spreadsheet data.
4. More data (using same parameters, of course) could be added from subsequent sims.
At this point I'll bet nobody knows what the heck I'm talking about but if you download Template.xls and run the ImportData macro, browsing to simFile.txt...... These 2 files are zipped in attached Files.zip
I did a 100 shoe sim of a single deck, S17, DOA, NDAS, no resplit, full peek, 60% pen. The data is in a file called simFile.txt. If I wanted to sim this game I would want more data but I think the general idea can be seen from 100 shoes.
One note: In the chart for true counted KO there are 0 rounds for a true count that is less than 0 and greater than or equal to -1. This is because in a single deck a running count of 0 results in a true count of 0 and a running count of -1 always results in a true count that is less than -1. Therefore in the true count frequency/EV chart for true counted KO there is a "hole."
Wondering what kind of demand there may be for something along these lines.