Some odd results from my sim

I've always been under the impression that less crowded tables or heads-up are preferable to full tables for shoe games. I've run some sims to test that effect and came up with some surprising results.

Game parameters: 6D, 1.5D pen, S17, DOA, DAS, LSR. BU=$10. Count= HO2+A, 35 indexes. Wong out at -2. 1:16 spread. Sims were 150M rounds each.

6 players: Win Rate/hr= $34.90 IBA=1.459% DI=6.42
5 players: Win Rate/hr= $35.28 IBA=1.474% DI=6.51
4 players: Win Rate/hr= $34.86 IBA=1.459% DI=6.43
3 players: Win Rate/hr= $35.15 IBA=1.473% DI=6.49
2 players: Win Rate/hr= $33.77 IBA=1.425% DI=6.26
1 players: Win Rate/hr= $23.56 IBA=0.806% DI=3.52

What happened with 1-2 players??? The small differences between 3 and 6 players I can attribute to the small 150M round sim, but still I would expect 3 plyers to be significantly better than 6 players. At 2 players we see a significant drop in performance, and with 1 player the game goes all to hell.

My understanding was, especially for a Wonger, results should drop as the number of players increases because a Wonger skips the bad counts and plays the good ones for as long as they are around, but with a lot of players the good counts get played away more quickly. Anybody have any idea why I'm seeing the numbers I'm seeing? Thanks.
 

Illusion

Member
Shot in the dark

If I had to guess and it's only a guess, When the count went south with more players it would take less time for it to go back to the positive. How ever I would expect the curve to be the same as for favorable situations. So what I am thinking is when your heads up or 2 or three players your spending more time waiting for the count to go back to the positive where with a full table you would be playing more often even if your hands per hour are less.

That make any sense at all?
 
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