in choosing a blackjack counting system certain attributes were key for me.
ease of use, effectiveness, popularity and would it engender an understanding of what the heck it was that your doing in the first place.
hi/lo fit the bill in all of these areas.
the one attribute that all of the systems seem to be cursed with is the requirement that the user maintains a "count" lol..... of course that is the case after all we are talking card counting here

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but it is the maintaining of some sort of count that i personally find the most disagreeable about any of the systems. that in a nutshell is the reason i've become so obsessed with working out a way to manage the 'fuzzy' count.
the goal started out to try and develope skill in being able to recognize when an advantage exists. that really isn't very difficult. the biggest challenge at this point is accurate bet sizing for the percieved advantage.
the biggest step forward that i've realized for an easy way to maintain a realization of just where you are advantage wise (at least your perception of said advantage) with out maintaining a count is simply knowing what level of betting you have decided to allow according to a percieved advantage. but there is a problem with that. problem being that in the first place what you are really doing with the fuzzy count is trying to as skillfully as you can to mimic what a orthodox hi/lo count simulation that affords an advantage does.
within such a simulation exists a range of RC's that yield a TC according to how many decks are left to be dealt. there in lay the problem for fuzzy counting because what happens is you get 'lost' in that range of RC's for which you would not get 'lost' in if you were maintaining an acurrate RC in the first place lol . so thats sort of where i'm at right now with the fuzzy count is trying to find an easy way to overcome this range of RC's that complicate the fuzzy count's effectiveness. looking for an epifany that will beat that lol. it's kind of fun in an exasperating way :cat: