That reminds me, Mimo, here is the composite KO I was referring to.Mimosine said:and you can read about my version of UBZII here
http://www.blackjackinfo.com/bb/showthread.php?t=6996
the latter is an unproven, untried, unsimmed version. proceed with caution.
I just stumbled upon that post on accident. like it a lot. am going to throw it in my KO folder on ye'old laptop.zengrifter said:That reminds me, Mimo, here is the composite KO I was referring to.
It can offer some aditional ways to smooth over your UBZ composite. zg
KO 'composite' for Canceler
Without sim or algebra, I'm thinking that 6-8D indices can be devised that require simply to be double the 1-2D#s - that way you still have a single set of numbers for most games. Or maybe at worst each game, 1-2-6-8D, has its own 3-4 unique numbers. zgMimosine said:I just stumbled upon that post on accident. like it a lot. am going to throw it in my KO folder on ye'old laptop.
I took your initial suggestion in the UBZ thread and started to smooth things out a bit. so i have a second version. still need to simplify the indicies. it will be a long work in progress but hopefully someone else will benefit from it. UBZII as written is a steaming pile.
also still need to rum some sims on UBZ open source/UBZmimo. is Powersim 6 suitable? i got that thing running OK, but didn't want to invest too much more time with it right now.