Bendtackle said:
Maybe EV is not a good word to use. Lets say you are playing a six deck shoe and there are 3 decks gone. Lets say the running count is 30, so therefore the true count would be 10. The count will only be this high for so long. There is a higher chance the count will decrease than increase. Also the shoe will last longer the lesser the amount of people in the hand (If you are lucky and the count stays high). So when the count is high it is always better to have less hands on the table. This being said if you are playing two hands you are adding another hand to the table, therefore sucking up the good cards. Is it worth it to suck up the good cards just to decrease variability?
I'm sorry, but you are the one that has made the error here. Your base assumption that playing multiple hands will make the TC faster is incorrect. The True Count Theorem states that the expected true count for the next round will be the same as the true count of the round preceding it. The true count does not dictate whether the count will increase or decrease, rather it tells you the composition of the deck. If there are other players at the table, it is better to have (at least) 2 hands rather than 1 during positive counts. The more players there are, the more hands it is optimal to play (This is only the mathematical answer. Practically, playing more than 2 will most likely raise suspicion). You made an incorrect assumption about an aspect of the game, which led you to create an incorrect conclusion. This is why the answers given did not satisfy the criteria for your question.
Heads up, it is slightly better mathematically to play 1 hand than 2, although in a practical setting, I would argue that 2 will almost always be better (much higher wr at the cost of a little bit of SCORE).
So to answer your question, in general, 2x100 > 1x200, although as others have stated, if you want to keep your RoR the same, 2x150 > 2x100 > 1x200