Which game is more beatable for team play?

p8ntballsk8r

Well-Known Member
I'm thinking about starting up a team play with some other students from my college. The casino that is nearest to us is pretty small, only 8 bj tables in the main pit and 2 in the highstakes area. The spread is 3-100 in the regular pit and 10-300 in the highstakes area.

6deck doa,das,h17 = .66% would spread 5-100 here
2deck double on 10,11, h17, das i think would spread 10-100 here

using team play, BP strategy at a smaller scale casino which game would be smarter to play? I'm thinking 6deck because highstakes is in a separate room
 

Sonny

Well-Known Member
Not enough info, but...

You don’t mention the penetration, which is the most important factor.

In any case, with only 8 BJ tables in the pit you are going to have a tough time blending in. Your BP is going to become very familiar to the pit bosses very quickly if he keeps circling the same pit and making table max bets. Since your max bet is only $100 you would probably earn much more money using an EMFH style of play instead of relying on one BP’s $100 bets to earn everyone's wages. You’re talking about spreading 1-10 in a DD game and 1-20 in a 6D game. That is the kind of thing that a good player can do on his own without needing a BP. A BP strategy is for spreads of 1-100 or 1-1,000, not 1-10. Using an EMFH team would probably allow each player to use a smaller spread and still earn more money than a single $100 BP player. You would probably get more hands per hour too.

You have to be very careful if you play in such a tiny casino. My advice is to split up and have each player use a decent spread. If you still can’t stay under their radar, at least you’ll be able to keep them constantly distracted from the other teammates.

-Sonny-
 
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p8ntballsk8r

Well-Known Member
makes sense i guess. we'll be using ko, how hard should i make the checkout? i'm thinkin 10 straight shoes, no more than 10 errors?
 

Unshake

Well-Known Member
Even without the penetration, as Sonny said, team play doesn't really seem practical... It seems like it would be more profitable for each person to play by themselves and wong into the 6 deck shoe, unless the penetration is better than 50% on the double deck.

Also, as for checking players out, I'd make sure they know both the double deck and six deck basic strategy/indexes.
 

Mimosine

Well-Known Member
p8ntballsk8r said:
makes sense i guess. we'll be using ko, how hard should i make the checkout? i'm thinkin 10 straight shoes, no more than 10 errors?
you should make the checkout really hard. KO is so damn simple... do 6 6D shoes, less than 2 counting errors (of + or - 1), less than 2 betting errors (off by + or - 2 units), catching ALL dealer mis-pays, less than 2 index mistakes, ZERO BS mistakes. should do the checkout with multiple people in the room. perhaps people who do the checkout should play as ploppies, and talk a little bit to the person checking out, no need to try to have a discussion about cold fusion.....
 

moo321

Well-Known Member
Mimosine said:
you should make the checkout really hard. KO is so damn simple... do 6 6D shoes, less than 2 counting errors (of + or - 1), less than 2 betting errors (off by + or - 2 units), catching ALL dealer mis-pays, less than 2 index mistakes, ZERO BS mistakes. should do the checkout with multiple people in the room. perhaps people who do the checkout should play as ploppies, and talk a little bit to the person checking out, no need to try to have a discussion about cold fusion.....
This isn't really hard, this is only kind of hard. Really hard would be counting through 8 deckers, with no counting, playing, or bettting errors, with a strobe light on, a dealer trying to mispay you and "We're not gonna take it" blasting on the radio.
 

p8ntballsk8r

Well-Known Member
pen on 6deck is about 5decks maybe a lil better.
idk for sure the pen on 2decks, it probably would be different every time we went but about 60-70% pen.

i'm gonna work on training these guys in first i guess, if nothing else they'll be able to count in the future if we ever decide to hit up a better game and spread more with a better br.
 

Knox

Well-Known Member
10-100 spread on DD sounds too high to me. 1-20 on 6D is also high.

1-5 for DD and 1-10 for 6D are my rules of thumb. Sure you can do much more with short sessions and wonging in 6D, but if you camp out too long you'll get the boot eventually.
 

Ferretnparrot

Well-Known Member
i think the six deck would be the bettor choice simply because if a highcount arrises it may be there for a few hands giving your bp enough time to get there before it goes away? Iv never played on a team but this to me sounds kinda important.

yeah and i agree, 20:1 is high even by my suicidal betting spread strategy

Spreading 15 to one with three spots of 150$ it once only took them 12 minutes to shuffle on me, but it was too late and the cut card had already come out when the guy RAN over yelling "shuffle!!! yes, right now" to the dealer
I guess if its a team you arnt actually spreading though so its all good.
 
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p8ntballsk8r said:
pen on 6deck is about 5decks maybe a lil better.
idk for sure the pen on 2decks, it probably would be different every time we went but about 60-70% pen.

i'm gonna work on training these guys in first i guess, if nothing else they'll be able to count in the future if we ever decide to hit up a better game and spread more with a better br.
Don't take this the wrong way, but I don't believe you're yet qualified to train counters or judge their abilities. Why not just give your friends the KO book and send them out to give it a try? After you all get some experience, then you can talk about playing together and sharing results.
 
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