My questions:
1. Tc+3 is the number to get in a game as you have an advantage. Is that pretty consistant across the board or would a backcounter get in at Tc+2.5 on a hit and run operation with no concern for ROR.
2. Is a count of Tc+3 equal with 5.5 decks left as with only 4 decks left.
3. A 6d shoe with 4d left is in all senses equal to a fresh 4d shoe at 0 count?
4. If we have Tc+3 as a "jump in" number what is the "get out" number where you ev turns negative? Anything below Tc+3?
5. Are all counts essential equal under different methods of counting? Would a UAPC count of Tc+3 be the same as a Hi-Lo or Zen or Red 7 Tc+3 count?
1. Tc+3 is the number to get in a game as you have an advantage. Is that pretty consistant across the board or would a backcounter get in at Tc+2.5 on a hit and run operation with no concern for ROR.
2. Is a count of Tc+3 equal with 5.5 decks left as with only 4 decks left.
3. A 6d shoe with 4d left is in all senses equal to a fresh 4d shoe at 0 count?
4. If we have Tc+3 as a "jump in" number what is the "get out" number where you ev turns negative? Anything below Tc+3?
5. Are all counts essential equal under different methods of counting? Would a UAPC count of Tc+3 be the same as a Hi-Lo or Zen or Red 7 Tc+3 count?