Beating 6-5 BJ

SonOfBeve

Member
Is there a specific count to use on games that pay 6-5, perhaps counting aces as a negative or neutral card and doubling down on blackjacks with high counts? I can't imagine that casinos suspect counters on a 6-5 game so I was trying to find a way to take the edge. Is there hope for me? - sob
 

The Mayor

Well-Known Member
No hope

>Is there a specific count to use on games that pay 6-5, perhaps counting aces as a negative or neutral card and doubling down on blackjacks with high counts?

High-Low works just fine. You will need a 30-1 spread and at least RO7.

>Is there hope for me?

I kind of remember a quote here... ah yes, Isaiah 57: "There is no hope"
 
What if I were to tell you...

... that I have this game simmed to a DI of 6.5 (understood- this would not be considered a very good game in Nevada but it's not so bad compared to other games back East, especially in AC where the shoes come in around 5.5) with RO6, a 1:20 play-all spread (also doable in AC) and one other very critical playing condition?
 

zengrifter

Banned
Doesn't sound bad at all with...

...sufficient BR to sustain a 1-20 spread! Give us more, bet ramping, etc. Sounds comparable to SF21, perhaps easier than sf21 because new stragies are not needed. zg
 
This is my formula

The count I chose I call Unbalanced Zen Halves. System tags are {-1,1,2,2,3,2,1,0,-1,-2}.
An observation I made on the 6:5 game is that the EOR of the ace is almost exactly half that of a ten, as is that of the nine. So a Zen count is not a compromise, it's perfect. Any Zen count will probably work well but I added the Halves tags for the five and nine because to beat 6:5 you'll need all the help you can get.

This sim was done with the Atlantic City rules: H17, DOA, nDAS, RO6

Playing Indices:

12 vs. 2 : 2
12 vs. 3 : 1
12 vs. 4 : -1
12 vs. 5 : -3
12 vs. 6 : -5
13 vs. 2 : -3
13 vs. 3 : -3
15 vs. X : 1
16 vs. 9 : 3
16 vs. X : -2
16 vs. A : 1

DD 9 vs. 2 : -1
DD 9 vs. 7 : 3
DD 8 vs. 5 : 2
DD 8 vs. 6 : 1

DD A8 vs. 5 : 0
DD A8 vs. 6 : -3

Split XX vs. 5 : 4
Split XX vs. 6 : 3

Insurance at 0

Spread (in units):

Spread = 3(RC-1)

RC <= +1 : 1
RC= +2 : 3
RC= +3 : 6
RC= +4 : 9
RC= +5 : 12
RC= +6 : 15
RC= +7 : 18
RC>= +8 : 20

Results: very dependent on the number of hands in the game.

Playing One Hand ($10 BU):

Hands IBA Win Rate/100 SD/hand Desirability Index

1 0.997% $25.92 5.65 4.59
2 1.351% $36.79 5.87 6.27
3 1.232% $31.65 5.61 5.64
4 0.554% $11.53 4.69 2.46

Playing Two Hands

Hands IBA Win Rate/100 SD/hand Desirability Index

2 1.372% $37.61 4.96 7.58
3 1.135% $29.03 4.72 6.14
 
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