Learner's take...
afrograff said:
Alright, here's the latest updates. As the list of features in any application grows, so to does the potential for bugs. That said, please let me know of any problems you encounter while using the app. Much Appreciated.
- Color Coordination: I have been told many counters use color to visually represent a positive or negative count. If you choose to display the count as the cards are dealt, the count will now display red for negative, green for positive, and blue for zero counts.
- Custom Strategies: I seem to encounter more and more counting strategies every day. Instead of trying to list every single one, I have added the ability to enter your own values for each card, and run the app with them.
- Dual Cards: You may now choose to display one or two cards at the same time. Even with two cards, still, only one card is dealt at a time, merely it shows the current dealt, as well as the previous card dealt.
- Card "shimmy": This one might be controversial. I realized that when counting multiple decks, it is possible that the exact same card may be dealt back to back. Previously, since the cards would just appear, were that to happen it would not be noticeable - it would appear as if no card was dealt at all. I played around with different ways of indicating a card had been dealt. This indicator must be the same for all available dealing speeds. At the fastest speed (20), a card is dealt every 1/5 of a second. This means any indication would have to appear and disappear within that time frame to get ready for the next one. No dealing animation I could come up with would be able to do that without slowing down the whole system. My solution is to simply offset each dealt card by a few pixels. At high speeds, it gives the decks a shimmying look, but I think they're still easy to read and process. I'd definitely like to hear feedback on this one.
Thanks again to all that are enjoying the site!
This is one of the most useful tools I've seen while researching my CC MO.
I would like to second(or is it third, or maybe eigth) the sugestion that it really needs two cards to flop at one time to realistically give a challenge to the manually flipping cards yourself practicing method. I am trying to use the two card method and getting jumbled between which one was the first and second cards. Although, maybe this is practice itself for the pace and movement of a real table, eh?
Also, there should be an option of setting an
Initial Running Count as the starting point, esp for example with unbalanced like the KO system.
Also, any chance of getting the system to recognize Red 7's and add that to the list of choices, since the customizable feature, albeit quite cool, can't set up a Red 7 simulation right now.
Awesome work though, from a learner's perspective.