Actually, I'm more hung-up on "physical round" stuff and could care less about hourly stuff lol.QFIT said:I think you're hung up on hands per hour. What matters is SCORE, or N0.
That's OK QFIT. Thanks for trying. I forgive you in advance from responding any further to my silly questions.QFIT said:..So if N0 is 15390, then it represents 15930 hands. No matter what you set hands/hour to, N0 won't change. However many hands you play in an hour, divide that into 15930 to get the number of hours.
i'm not sure if this will clarify.Kasi said:...
I agree N0 won't change, like I think you say, in terms of physical rounds played, but I'd have to think, if someone ran the exact same sim at 100/hds/hr, hands under N0 would change from the 15930 and the 52.6% would also change for startersNo?
...
Thank you Wise One.sagefr0g said:...ok, with CVCX when you run a sim, you don't tell it how many hands per hour are played until after the sim has been ran.
once the sim has been ran and completed you can then adjust how many hands per hour are played.
i'm not sure if cvcx actually runs a sim or if it uses data from sims that were already ran by maybe cvdata.Kasi said:Thank you Wise One.
I think, maybe, I am beginning to understand that cvcx is a "post-sim" calculator anf does not actually run any sims by itself. That, maybe, that is what cvdata does.
well, i can try, thing is i don't know how Lonesome Gambler resolved his true counts.Maybe you, of all people, can possibly run the Lonesome Gambler sim as it originally is, if you can figure out what it was assuming and, basically duplicate it's results first, as a base-line, and then run the exact same assumptions except at 100/hds seen/hr.
SCORE i haven't really the foggiest about.My half-assed predictions:
No way will N0 still stay at 15930 hands. $SD/hd will still be $50.68. SCORE will be the same. $SD/hr will change.
$win/hd will change and $win/hr will change, obviously. BC % of 52.6% will change. Maybe. lol.
Frequencies at each TC will change. Maybe. lol.
Avg bet of $29.27, whatever it was, will not change.
W/L% probably will probably change from 1.374% but not sure lol.
My best guesses lol.
probably i'm missing your point, i'm definitely young (just turned 60, lmao) and easily confused.Help put me out of my misery, I beg you. :whip:
Kasi,Kasi said:Maybe you, of all people, can possibly run the Lonesome Gambler sim as it originally is, (directed to Sagefr0g)
Changing hands/hour would have no effect on N0 or the % of hands played. You can change the number of hands after the sim and see the numbers that change instantly.Kasi said:That's OK QFIT. Thanks for trying. I forgive you in advance from responding any further to my silly questions.
I agree N0 won't change, like I think you say, in terms of physical rounds played, but I'd have to think, if someone ran the exact same sim at 100/hds/hr, hands under N0 would change from the 15930 and the 52.6% would also change for startersNo?
Talk about an epiphany lol. All it took was you and The Wise One telling me I'm nuts. As my wife sometimes says I now "gots it" lol. (Long story, once at work some woman was picking a corn or maybe "toe jam" and eventually announced to all "I got's it" lmao.)QFIT said:Changing hands/hour would have no effect on N0 or the % of hands played. .
Thanks for your expalnation of "Departure Point" - another thing I've never exactly understood what it may mean.bjcount said:One last note, in cvcx it says that:
Departure Adjustment - This option only appears when Back-Counting is selected. CVCX normally assumes that you play all hands at or above the selected count. However, most people will stay at the table for awhile if the count dips below that Wong-In point. This feature is based on a methodology posted by DD’. When selected, an estimate is made of the SCORE and Win Rate as if you exited the table when the count has dropped to the first row of counts displayed (normally -1.) Note: This is only an estimate. CVData must be used to calculate the exact numbers. Also, you can enter a number. This is the number of hands that it would take you to find a new table. So, if you enter 10, you are estimating that it you will waste ten hands looking for a new table and the Win Rate will be decreased accordingly.
What a great post and just the fact you chimed in makes all my stupid questions worthwhile, if they had something at all to do with it.Brett_Harris said:A few years ago, I ran some simulations to determine the average number of rounds for a player to ruin for a fixed bettor using a fixed Kelly=1 bankroll and it turned out to be on average the same as N0.
here's a neat link, Kasi....Kasi said:..
I had no idea N0 was a concept invented by you. ..
it's good to hear a maths guy like you say that.Brett_Harris said:....
Like many things in nature, when a dimensionless number like N0 appears, it can give an order of magnitude estimate of other things as well. A few years ago, I ran some simulations to determine the average number of rounds for a player to ruin for a fixed bettor using a fixed Kelly=1 bankroll and it turned out to be on average the same as N0.
My first reaction was surprise - isn't a lower N0 or higher SCORE a good thing? Of course N0 is not dimensionless - it is a measure of time, he number of rounds played etc... so there is a dark side to a good game - good games must have high EV, but this comes with high SD as well. Bankroll management is critical in these situations - before O/U-13 disappeared from this universe- the opportunity was enormous, but it was a real bumpy ride.
Cheers,
Brett.