iCountNTrack
Well-Known Member
Please don't put words in my mouth that i didn't say. I did clearly describe with an example how post-split optimal play works. After all my CA does calculate split evs using post-split optimal strategy(did you even read my posts !MangoJ said:This is correct, but not much of a "problem" in terms of concept, but only from computational effort and time. You "just" cycle recursively (or by any other method) through all first hands, and for evaluation of "stand" you don't convolute against dealer probabilities, but you just cycle then through the next hand (for each standing first hand, taking into account cards consumed by first hand). If the computational effort for a single hand (with no split allowed) is N, then for no resplit (split1) it is N². Likewise for any deeper levelit is N³ (split2) and N^4 (split3).
This is the thing to do if you want optimum play EV. With proper caching technique not only on dealer, but also on player hands, the deepest hand can be precomputated, which reduces the problem to N³, which is doable nowadays.
I don't think optimal strategy is in any way ill-defined. Sure it is costly to compute, but far from impossible.
My ill-defined term was in reference to reporting ONE value for split2 and split3, that is because like i have shown in the example there are gazillion different values because of the gazillion different compositions on split hand number one and split hand number 2. This is not the case for FIXED strategies.
Code:
Player's Hand Dealer Upcard
8,8 9
cannot determine ONE split2 value using post-split optimum strategy
//*******************************************************************************
Player First Split Hand Player Second Split Hand
8,2,10 8,8
can report ONE split2 value using post-split optimum strategy