I'm interested in exact (that is composition-dependent) EV for splitting hands.
I'm currently confident in calculating EVs for Stand,Hit,Double (and Surrender:laugh
using a combinatorial drawing-tree with recursive strategy decisions.
However as each Hit needs evaluation of thousands or more (never counted them) different hands, an exact split would need millions (or even billions) different hands (and thats not accounting for re-splits).
Is this the price to pay - or are there simpler methods available ?
I'm currently confident in calculating EVs for Stand,Hit,Double (and Surrender:laugh
However as each Hit needs evaluation of thousands or more (never counted them) different hands, an exact split would need millions (or even billions) different hands (and thats not accounting for re-splits).
Is this the price to pay - or are there simpler methods available ?