zengrifter said:
I'd like QFIT's interpretation of these results. zg
There may be some explanation why the data isn't conforming to the way others want to see it, but it should be clear that I haven't manipulated it. I'd like to make these points:
- In response to my post that said, "I thought I remembered that even Hi-Lo crushes Zen/Mentor in a shoe game.", you said, "You are wrong".
- I took the time to go back and find the data that supported my statement. It was posted on the site of arguably one of the best BJ writers and 'system developers', and if there's a procedure that the entire BJ community frequently uses that's named after someone, that 'someone' is, I think, regarded as reputable by default. Further, it was acknowledged by him as an excellent post, and there was no repudiation re: any of the results by said writer.
- I then ran the sim using the software that is touted as being excellent by the users here, including me.
On a site where math rules and where comments not supported by math are quickly shot down, there are no 'interpretations of the results'. There may be another simulation that can be run that will yield different data, but the results are the results.
I'm not trying to pick a fight, but if someone doesn't like the sims used, why don't they go back, input the data, and run a different one instead of waiting for someone else to chime in? If the original Zen system released 20 years ago was revised due to the level of difficulty implementing it, new players trying to decide on a system are probably going to evaluate the newer version.
The article referenced addresses the "what system should I use?" question. As such, players who are using a system that may perform better for them are encouraged to keep using it. If it ain't broke......
Here are some additional comments from CB's lengthy article:
"What system should I use?"
The answer for 90% of card counters should be HI-LO. There are only a few specific reasons not to use this count. The inability to divide properly in order to convert to the true count is one of them. The desire to get more of an advantage by adding the 7 as a +1, thereby switching to the unbalanced KO, is another (shoe games only, no tracking).
Here are the only reasons I can think of NOT to use hi-lo:
1. Inability to convert to a true count. Use K.O., or alternatively, use Red Seven.
NOTE: As strange as it seems, to increase your win rate may not be a valid reason. Hi-lo won't make you much less money than the most complicated count. As many others have stated (and I won't elaborate here), increasing your bet spread a couple of notches outweighs the use of any special counting system and/or side-count. However, .... a more complicated system does make more money, so it's up to the reader to determine whether or not the increased errors or fatigue is worth it.
2. To reduce Risk of Ruin, especially because of the use of a non-replenishable limited bankroll (less than 75k is a limited bankroll). If you only have so much money, and you're not betting big enough to be noticed, and importantly, you're skilled enough to use it, then your act isn't as necessary and you could concentrate on the game more. A more complicated system, when used properly, will reduce your RoR (while increasing win rate (WR) a little), and so therefore go ahead and "go krazy" with your crazy count.
3. You are smart, quick, a perfectionist and/or bored. Using a more complicated count can stimulate your brain if it needs stimulating. Some say it's good for you. Others call it mental masturbation and a waste of time that will tire you out too soon. In any case, don't think that it will increase your WR by 30% or anything silly like that. It won't. Increasing your bet spread (and wonging) will, as well as advanced AP techniques. Keep in mind that arguably the biggest blackjack winner of all time used hi-lo, and without full indices. It is also psychological to know that you're using a kick-ass multi-level system (sometimes with an ace side-count). If it makes you really tired, switch back to hi-lo. For example, several halves counters switch back to hi-lo when tired. Or drunk.
Generally accepted summary
Use HiLo. If you can do it easily, use AOII or HOII with aces side-count for pitch games, and RPC or halves for shoe games. If you play lots of pitch and don’t want to side-count aces, use HiLo for a simple system and Zen for a level-2. For a combination of game types, use HiLo. For a more complicated system (no ace side count), use AOII or HOII.
For unbalanced systems, use KO Full. For a level 2 unbalanced, use UBZII (SD and DD only).
This is only my opinion and I admit others have valid arguments against these choices, but I think APs should exclusively use only following counting systems:
1. Best overall simple (no side counts): Hi-Lo
2. Best level 2/2+ for shoes: Halves or RPC
3. Best level 2/2+ all-around: AOII or HOII or Halves or RPC
4. Best pitch count with aces: AOII / Hi-Opt II
5. Best level one count plus aces, for pitch: Hi-Opt I + aces (and the almost equivalent omega I and revere +/- plus aces)
6. Best simple “count every card” count: Silver Fox (for those who do better when counting most of the cards)
7. Best Unbalanced simple: KO
8. Best Unbalanced level-2: UBZII (pitch only)
9. Best pitch level-2 count (no ace side count): Zen
I recommend using the following counting systems (if you are not side counting Aces):
1. Hi-Lo – simple
2. RPC – level 2, good all-around but better at shoes
3. Halves – level 2+, better at shoes, but so good that it can still be used for pitch
4. Zen – best balanced pitch system without a side count, period
5. UBZII – best unbalanced count for pitch, period
6. KO Full – best all-around simple unbalanced system"
There's much more, and the article goes on to include dozens of sims comparing virtually all systems (except FELT. The article was written in 5/09). Also, systems like A-5 and KISS were not included.
To me, the article was the best/easiest-to-read comparison of counting systems I've ever seen posted online. YMMV.....
Best ~ L.I.A.