Automatic Monkey
Banned
Whoa, just one thing, you cannot rely on accounting to tell you whether or not you are playing a winning game. The N0 of these games is 10,000-20,000 hands and results for measurements of shorter length than that are random. If you play that many hands in a bad way all your money might be gone by then. If you try and make that judgment based on less than an N0 you'll be basing your estimation of your game on a random number.Kasi said:Exactly![]()
Otherwise, how does anyone ever have a friggin' clue of whether they are merely unlucky or, perhaps, simply put, just really suck?...
In other words, you need to know whether or not you're playing a winning game before you sit down at the table.
A good use for accounting is as Shadroch says, keeping track of expenses tipping drinking etc., because these are expenses you really can control, unlike the randomness built into the game. But what I would do is track the expenses relative to the EV of the play, not the results, because we only want the accounting to include things we can do something about (and playing games with higher EV is something we can do) and not let good or bad variance deceive us. If you play a session with EV of $50 and have fantastically good variance and win $2500, tipping $25 is not the way to go, because it may seem like a 1% tip but in reality it's a 50% tip.