QFIT said:
Or, to put it in pictures:
My question is very delicate, what's right, what's wrong and is there a right desision at all?
QFIT user's diagramms are interesting. Under what criteria were these calculated? If TTvs6 diagramm was calculated under my criteria than that is the answer, but I doubt, because you probably didn't get what I meant.-
It's probably useful to remind that the matter is not about just EV loss, split/stand, but the effect from burning the cards. About losing EV by pulling other two cards from the positive slug when splitting TT vs 6. I believe, Casino Verite creators should help (if they understand the subject, of course). It's very difficult to solve the task analitically.
Polevoy and others could understand the problem better if they had talked aluod: "WE CONSIDER COUNT TAKING INTO ACCOUNT THE NUMBER OF REMAINING CARDS!!" The point is that immediately arises the parameter "price of taken card", in lack of such a few pages of this forum are quite useless.
Indeed, the count of +5 with one deck left (say, there's no penetration), and ten decks left (infinite deck as a bound) are different game situations. In the first case any pulled card may change the count significantly, unlike in the latter.
Limited number of remaining cards brings out "index drift" effect. In my opinion there'll be different data for different situations:
1.Penetration.
2.Number of cards left before and after the cut card, the number of taken cards (depends on the two).
3.TrueCount exact to tenths (it's probably better to take running count then)
4. Cards in play zone.
Accordingly, when one of the parameters changes we'll have different value of the burned card. And because in reality the count frequency is different from theoretical, the solution gets even harder. How shall we count the variance? That's why this task is analitically solvable, I believe, though very difficult.
Once again, I remind the question, which is "EV loss when burning cards in TTvs6 situation.