KO question.

Mixolydian87

Active Member
Yeah, so KO uses a different system than hi-lo, "unbalanced" so that you do not need the true count, just the running count.

For a 6 deck shoe though, how can I calculate the TC from KO? Like in KO I know when to bet but I wish to know at what point in KO is it TC + 4 TC +2 and TC 0.

Is there a formula?

also is the TC + 4 in the hi-lo the point at which you have a 1.5% advantage?
 
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ChefJJ

Well-Known Member
Mixolydian87 said:
Yeah, so KO uses a different system than hi-lo, "unbalanced" so that you do not need the true count, just the running count.

For a 6 deck shoe though, how can I calculate the TC from KO? Like in KO I know when to bet but I wish to know at what point in KO is it TC + 4 TC +2 and TC 0.
The strength in using an unbalanced count is not having to convert the RC to TC...so why would you want to?

Have you gotten the book yet?

good luck
 

kewljason

Well-Known Member
The point at which your advantage is 1.5% will depends on what your initial disadvantage is off the top of the game. This will differ according to the rules of the particular game. Generally a 6 deck game should have a ball park initial disadvantage in the neighborhood of -.5% (atlantic city 6 deck is -.41%) From there your advantage increases roughly .5% per true count using hi-lo. so yes, at +4 you should be in the neighborhood of +1.5% unless the game has poor rules to begin with.
 

Mixolydian87

Active Member
I just wanted to know the specifics of the KO system.

For instance, in the hi-lo system I know that for every +1 TC, you gain a .5% advantage, but in the KO system all I am told is to keep this running count and when it hits this point bet bigger....

But I would like to know what each +1 RC is doing to my advantage?
 

Harman

Well-Known Member
jeez man just learn High Low and forget KO. You seem confused with it, which is bad, and you also seem prepared to make calculations for a TC, so just switch? That's my advice:)
 
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