The Chaperone
Well-Known Member
You have played 17,000 hours and you are still red chipping?tthree said:Yes, yes and no. My estimate about 17,000 hours.
'Nuff said.
You have played 17,000 hours and you are still red chipping?tthree said:Yes, yes and no. My estimate about 17,000 hours.
30 years as a hobbyist. I am only now thinking of pursuing further. My whole business collapsed with the economy. It has nothing to do with blackjack effectiveness. Not everyone is in a situation to play like they have 6 or 7 figures to fall back on. I have usually done quite well playing with no concept of RoR or many other important aspects of the game. Take 300 to 500 to the casino and have fun. Losing money is not fun so the fact that I clocked so many hours should tell you I am way ahead. I would just spend my winnings not try to build a bankroll. I just figure without much effort it seemed so easy to win money that as employment prospects look more questionable I would make a more serious effort and maybe find a new career.The Chaperone said:You have played 17,000 hours and you are still red chipping?
'Nuff said.
Hi AM, your are one of the great contributers to this site and have earned my respect. The .7 PE I was referring to was "perfect play" for the best linear counting system. Obviously considering "perfect play" for the EOR for the exact cards removed and the hand match ups is the standard of 1. I figured everyone would understand that. It can be hard to think like other people so many times I assume people are following what I am explaining when I need to give a more detailed explanation. I think you probably understood what I was saying but if you didn't I am sorry I didn't explain myself better. I discovered I didn't address this when I went back to see how the discussion degenerated to where Tarzan stepped in to cool things down in case I was unjustified in implying Chaperone lead that effort so I could correct myself if I were in error.Automatic Monkey said:No, what? "Perfect play" is based on combinatorial analysis, recalculating the correct strategy based on every card seen for every play, and we normalize the effect of that kind of analysis as a PE of 1. The PE of a count is how often you will make the correct play using the information from the count compared to a hypothetical situation where you had a computer with you doing a CA.
PE is actually an arbitrary number because when it was calculated we didn't know the frequency of the counts or the spread. The playing EOR of each card changes with spread, and the frequency of the counts changes with number of decks and penetration. In a game with poor pen those extreme-index plays aren't going to be worth a rat's ass, because you will never see those counts. The most stunning example is the ace- it is treated as a low card in a game with a flat bet because the player usually just needs to know if he should hit or stand, but in a game with a large spread the player really needs to know whether he should split his 10's or double 10 vs. 10, these decisions always happen with a lot of money down and the ace acts like a high card for those hands.
So the classic values of PE aren't that useful for the modern game. My analysis showed me that the Mentor Count has the best system tags for PE for most games, and the very acceptable BC makes it probably the best overall choice, no sidecounts necessary.
You aren't a natural but your getting a lot better very fast.i would have given up if I were you. I just think everyone is very polarized right now. But I'm am certain half of these detractors will eventually compromise and allow seven "estimates" to inform marginal decisions. i'm generous with my knowledge too but if people don't accept it I don't go out of my way to explain it.it takes time for a zeitgeist to shift but I've learned not to fight it. Trends move such that a few people make a lot of noise about something and everyone fights it but in a few years everyone embraces it like it was always obvious. (look at the conservative agenda at any given time, half the stuff they claim to believe in is what they were fighting against 5 years before).tthree said:It can be hard to think like other people so many times I assume people are following what I am explaining when I need to give a more detailed explanation.
x2Bay Area Steve said:I truly have no idea how to contribute, in any meaningful way, to this place.
That said, I think the last ten pages are a beautiful thing. A theory, respectful argument. More postulation, many more opposing. For a hobbyist, like myself, this is a wonderful thing.
How's this: stay respectful, and keep it up.
Back to my indices...
Why are you trying to introduce a specious argument. I answered everyones questions honestly. I didn't care if it didn't bolster my position. I didn't build a bankroll because I didn't try to build a bankroll. I spent my winnings. I have recently changed my designs on the game and intend to start to try to build a bankroll and become more than a hobbyist. I explained that yet you still use this specious argument.The Chaperone said:I don't understand how this can be considered a "really good discussion" that people have "learned a lot from." To summarize we have a guy who has spent 17k hours in casinos, has failed to build a bankroll despite the *significant* time investment, telling everyone that the math 'proves' that using some type of middle card side count will make you a lot of money. We are 130 posts deep now and he has yet to provide any actual math.
Excuse me for trying to inject some reality into the discussion.
I don't know about tthree's middle card side count, but I believe such middle card side counts as Tarzan's modified DHM count with 6/7/8/9s as the middle side count plus an aces side count are worth taking a look at. These type counts have been passed over because of their complexity, which is not to say they are ineffective. But one will have to do their own investigation, since he is not about to explain his count in anything more than general terms. I have already ordered literature on the DHM system for one reason because it is so far off the beaten track, similar to tthree here. That does not mean it has nothing to offer.The Chaperone said:I don't understand how this can be considered a "really good discussion" that people have "learned a lot from." To summarize we have a guy who has spent 17k hours in casinos, has failed to build a bankroll despite the *significant* time investment, telling everyone that the math 'proves' that using some type of middle card side count will make you a lot of money. We are 130 posts deep now and he has yet to provide any actual math.
Excuse me for trying to inject some reality into the discussion.
The frequencies are off here. Psyduck used 2 card hand frequencies for his first group. The actual frequencies are all .96 and the split frequencies are all .043. The doubling frequencies are a more complicated issue so we will just use these as I have no reason to doubt they are correct.psyduck said:tthree,
I simulated the effect of surplus 7 using BS and flat betting for the 6deck shoe game I play. The change in advantage when surplus of 7 = 1/deck is shown below. You can see, 15 and 16 vs dealer's 7 and 8 are not the biggest sufferers. Other hands that suffer more than 4% advantage loss are included.
Sure one needs to consider the frequency of each hand. I wonder if you are aiming at the wrong hands using the information of 7s (or your block of cards). Anyway, something for you to think about.
Change in advantage when surplus of 7 = 1/deck (using BS):
Interesting topic for me.Code:hand change in advantage(%) hand frequency(%) 15 vs 7 -1.3 0.7 15 vs 8 -1.1 0.5 16 vs 7 -1.1 0.6 16 vs 8 -1.1 0.5 10 vs 4 -4.4 0.3 A3 vs 5 -4.0 0.09 A3 vs 6 -4.1 0.09 A4 vs 4 -4.6 0.08 A5 vs 4 -4.4 0.09 A7 vs 4 -5.0 0.1 22 vs 4 -4.2 0.04 66 vs 3 -5.1 0.04 66 vs 4 -4.9 0.04 77 vs 2 -4.3 0.07 77 vs 4 -5.9 0.07 88 vs 3 -4.3 0.04 88 vs 4 -6.7 0.04 99 vs 3 -4.6 0.04 99 vs 4 -5.6 0.04
I agree. I welcome some concrete results using simulations of several hundred million rounds, and no more arguments like "on a couple of shoes I played in my den, I noticed that the extra sidecount saved me on max-bet hands, turning the shoes around," or "this stronger system can make bad games playable."aslan said:I don't know about tthree's middle card side count, but I believe such middle card side counts as Tarzan's modified DHM count with 6/7/8/9s as the middle side count plus an aces side count are worth taking a look at.
Then, for the present, he should stop advising every poster here, both new and experienced, to switch to these counts.I don't think it was his purpose to prove his thoughts, more like to explain them.
I have had the opportunity to work with Tarzan and he has shared more with me than most. He felt very few could understand what he was doing so there was not much of a point to waste time explaining. He told me he would explain as much as I wanted to know because he knew I would understand it. I didn't take him up on his comment that he could teach it to me because I think it is to complex for me to track all the information he gathers and start from square one. He does 4 primary counts. I have been doing a linear counting system with a side count for decades. That is pretty easy. I think I can handle a second side count with practice closing the gap some on my ability to collect information and what Tarzan does. He got me to thinking about exactly how much the added information he collects is worth and WHY and I researched what would be the most profitable to add as a second side count. My research lead me to believe a block side count of 6, 7 and 8 was the most profitable approach. I still am not sure I will be able to track as much information at once as Tarzan. This effort will either define my limits or show that I probably have the ability to process the same information as Tarzan.aslan said:I don't know about tthree's middle card side count, but I believe such middle card side counts as Tarzan's modified DHM count with 6/7/8/9s as the middle side count plus an aces side count are worth taking a look at. These type counts have been passed over because of their complexity, which is not to say they are ineffective. But one will have to do their own investigation, since he is not about to explain his count in anything more than general terms. I have already ordered literature on the DHM system for one reason because it is so far off the beaten track, similar to tthree here. That does not mean it has nothing to offer.
Maybe you or someone can help tthree prove or disprove his ideas via simulations, which he is not accustomed to. I think it's too soon to dismiss his ideas. I don't think it was his purpose to prove his thoughts, more like to explain them. I appreciate his effort in that regard. I hope someone can put them to the test. Maybe we'll all learn something.
I wish you well and wish for a quick recovery for you, tthree. Especially since I suspect that means we will be reading many many post from you during this housebound period. :laugh:tthree said:I go under the knife on Wednesday and will be more or less housebound for 6 weeks.
I didn't include the math because it has so many variables but Chaperone kept wanting math so I pounded some out for him. I would think if you had an understanding of the math of the game you would see the validity of what I am saying. Quantifying the effect is a different story altogether. Thank you for the measure of salt to be taken with this. I tried to inject some but wasn't sure how you generated your information. I knew from your previous posts that you most likely didn't look them up somewhere. You enjoy playing with the math puzzles hands on like I do. I know enough about math to have good reason not to have posted any. The problem is to complex for the math to have a high degree of certainty. After Chaperone practically demanding it I did the best I could to provide some. I believe most of the variable affects would amplify the advantage but I would not say that with great confidence.psyduck said:tthree,
The numbers you quoted from me were obtained with an altered shoe in which 6 extra 7s were added to the 6deck shoe so that there was a surplus of one7/deck. A missing piece of information is the frequency of the unplayed portion containing one surplus 7/deck in a normal casino shoe. This frequency should be taken into account in the calculation of gain for 1extra7/deck.
You can imagine that the same exercise needs to be done for n extra7/deck (n = say -20 to 20?) to obtain the gain and frequency for each n. I would think the overall gain is the sum of each gain multiplied by its frequency.
I wish I could write a program to simulate the whole thing all together.
I wish you the best dealing with your injury.tthree said:I didn't include the math because it has so many variables but Chaperone kept wanting math so I pounded some out for him. I would think if you had an understanding of the math of the game you would see the validity of what I am saying. Quantifying the effect is a different story altogether. Thank you for the measure of salt to be taken with this. I tried to inject some but wasn't sure how you generated your information. I knew from your previous posts that you most likely didn't look them up somewhere. You enjoy playing with the math puzzles hands on like I do. I know enough about math to have good reason not to have posted any. The problem is to complex for the math to have a high degree of certainty. After Chaperone practically demanding it I did the best I could to provide some. I believe most of the variable affects would amplify the advantage but I would not say that with great confidence.
PS The math I posted does a good job of showing why small effects add up to big returns. Many would do well to examine it to see how .1% added to your advantage is a lot more than it sounds like.