Mayor Please elaborate.

You stated in a post "KO will not yield many early bets. KO tends to underestimate the count early and over estimate it late. That is the defect of the system. That said, it is still very good"

Please elaborate. Your knowledge is greatly appreciated.
 

The Mayor

Well-Known Member
The strike point is aimed at the middle of the deck, so that if you reach the strike point at the "normal" moment, the true count (e.g. in Hi-Lo) is the same as the KO count.

For example, in a 6 deck shoe, if I am using Hi-Lo and I see 8 to 10 low cards off the top (getting towards a TC of +2), I am ready to raise my bet (and rightfully so), would you do that with KO? Thus, KO underestimates the edge early in the shoe. Likewise, it overestimates late in the shoe. It is a linear approximation to a non-linear function, but a good one.

KO is much better, by the way, for pitch games (1-2 decks). For shoes, you really should use (at least) Hi-Lo.

--Mayor
 

learning to count

Well-Known Member
Thanks mayor. Thats what I thought about KO. I always felt it was not as strong as a true count conversion is a shoe game. Panther Counter saw this last trip we had. He did great in single deck and double deck. When we turned over to six deckers he found that the positive counts were not as strong as in single deck. This is very revealing. Could you list the Lady Luck numbers for KO as you did for hi-lo and HIOPT? Thanks LTC
 

The Mayor

Well-Known Member
I am not quite sure how to do the LL numbers using my sim program ... it is not as clear as you might think to sim an unbalanced count. I will think about the problem, and hopefully solve it soon >8-D
 

CanKen

Well-Known Member
"For example, in a 6 deck shoe, if I am using Hi-Lo and I see 8 to 10 low cards off the top (getting towards a TC of +2), I am ready to raise my bet (and rightfully so), would you do that with KO? Thus, KO underestimates the edge early in the shoe. Likewise, it overestimates late in the shoe. It is a linear approximation to a non-linear function, but a good one."

What you say makes sense, but it doesn't take much effort when using KO to eye the discard tray for number of decks played and estimate where the count is relative to neutral. I do this for my exit,(wong-out), points and for indices that are not close to the pivot point, since they are the ones most affected by depth in the shoe. e.g. for 8 decks with IRC=0, Key Count=22, Pivot=32, I usually play through the first two decks, then exit if RC<2 after 2,
RC<7 after 3, RC<12 after 4, RC<17 after 5 etc. By my estimate these are pretty close to TC=-1. Plays with TC indices =0 are relatively common and can be made when RC is neutral or below. Bets can be increased before the textbook Key Count if the RC is far enough above neutral for that depth in the shoe.

Comments pro or con?

CK
 
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