Need CV simulation help.

ScottH

Well-Known Member
I wanted to simulate a "composite" set of indices for all games using the unbalance zen 2 count. Sort of a "UBZ2 Preferred".

Then I wanted to test this "UBZ2 Preferred" against regular ZEN in all the games, 1, 2, 4, 6, and 8 decks and make a comparison.

I also wanted to compare the "UBZ2 Preferred" to KO Full.

I now have CV but I have never ran a simulation before so I am looking for some help in getting this project started. Thanks a lot!
 

QFIT

Well-Known Member
Not sure what you are looking for. CVBJ is practice software. CVData and CVCX are sim software. What are you trying to do?
 

zengrifter

Banned
QFIT said:
Not sure what you are looking for. CVBJ is practice software. CVData and CVCX are sim software. What are you trying to do?
I think what he is looking for is a single-set index matrix for 1-2-6D. Since that is probably NOT practicle. I wonder if a set could be devised that, allowing for different IRCs could go something like this - a 1-2D set that could simply be mentally multiplied x2 (plus indices only) for 6-8D. Anyway to go here? zg
 

QFIT

Well-Known Member
OK, I think I discuss this a bit in my documentation. What you need to do is generate 'perfect' indexes for various situations first. Then, start simulating various compromise sets based on those indexes. Such sims take at least 2 billion hands. 4b is better. It's a trial and error process.
 

ScottH

Well-Known Member
QFIT said:
Not sure what you are looking for. CVBJ is practice software. CVData and CVCX are sim software. What are you trying to do?
Oh, I thought one program did it all! How much are CVData and CVCX?
 

ScottH

Well-Known Member
QFIT said:
OK, I think I discuss this a bit in my documentation. What you need to do is generate 'perfect' indexes for various situations first. Then, start simulating various compromise sets based on those indexes. Such sims take at least 2 billion hands. 4b is better. It's a trial and error process.
So you're saying it's not going to happen? Oh well. I thought it would be possible to make one set for all games with UBZ2 since they did it with KO.
 

ScottH

Well-Known Member
zengrifter said:
I think what he is looking for is a single-set index matrix for 1-2-6D. Since that is probably NOT practicle. I wonder if a set could be devised that, allowing for different IRCs could go something like this - a 1-2D set that could simply be mentally multiplied x2 (plus indices only) for 6-8D. Anyway to go here? zg
I just wanted to see how powerful UBZ2 was with one set for all games. But if it's not going to be even close to ZEN then I'm not going to go that route.

I'm just continuing to look at all my options so I know what I want to do before learning an entirely new system. Everything is seeming to point towards regular ZEN though.
 

ScottH

Well-Known Member
zengrifter said:
I think what he is looking for is a single-set index matrix for 1-2-6D. Since that is probably NOT practicle.
Would it be any easier to make a composite set for only 2 and 4 deck games? In my area it pretty much all 4 deck games. But I also want to include 2-deck games in my repetoir. I'm guessing the answer to this is also no, but I thought I would ask.
 

avs21

Well-Known Member
ScottH said:
Would it be any easier to make a composite set for only 2 and 4 deck games? In my area it pretty much all 4 deck games. But I also want to include 2-deck games in my repetoir. I'm guessing the answer to this is also no, but I thought I would ask.
I think you can make Indexes for SD and DD together and then for a shoe game.
 

zengrifter

Banned
avs21 said:
I think you can make Indexes for SD and DD together and then for a shoe game.
I'm thinking that the composite 1-2D indices (the PLUS indexes), allowing for different IRCs, could then be multi'd x2 while in play for acceptable 4-6D. zg
 

ScottH

Well-Known Member
zengrifter said:
I'm thinking that the composite 1-2D indices (the PLUS indexes), allowing for different IRCs, could then be multi'd x2 while in play for acceptable 4-6D. zg
Sounds like an interesting idea. I hope that someone can confirm or disconfirm the theory.
 
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