Ferretnparrot
Well-Known Member
the sims in the past, to my knowledge aim to maximise your profit the instanatnious hand hand being played when it figures and index, sureley they are correct in figuring that when the expected EV of one play MEETS the ev from the formerly correct play at a caertain count, that this number would work for an index to maximise profit that *VERY HAND*, however, they do not consider that you may be playing heads up and when you are, the EV for the play that does not draw cards does not have to COMPLETELY meet or exceed the EV from the formerly correct play. because it now has the added benefit of gaining you extra rounds toward the end of the shoe at the same avdantage that the index takes place at, and the total ev gained from all hands played prior to the shoe ending *WILL BE HIGHER*, which in the past was never considered when creating indexes. This would meen that you should stand at lower counts for hands like 16 and 15 in a head up environment at lower counts, and it IS the correct move!!!! You will make more money! I like making more money!!
The only arguement that there should be here is wether or not the reduction of the index number is substancial
the higher the cont the index play takes place at, the more play you have inbetween the correct play and the new correct play that does not draw additional cards, if the current index number takes place at an avearge 2% advanateg you will have 0.37% ev that the play that does not draw card could fall short of the play that does draw cards, as the count gets higher, you have more play because the cards become worth more and more, this may lower some formerly less usable indexes into usable territory.
The only arguement that there should be here is wether or not the reduction of the index number is substancial
the higher the cont the index play takes place at, the more play you have inbetween the correct play and the new correct play that does not draw additional cards, if the current index number takes place at an avearge 2% advanateg you will have 0.37% ev that the play that does not draw card could fall short of the play that does draw cards, as the count gets higher, you have more play because the cards become worth more and more, this may lower some formerly less usable indexes into usable territory.