SleightOfHand
Well-Known Member
Lets say that you want to play a break even game. If I am correct, this means a RoR of 100%. How do you decide what your betting units will be?
A break even game has a 0% HE. Its like betting on coin flips. If you flat bet, half the time you will win, half the time you won't. But after 100 million plays, you will wind up exactly where you started.SleightOfHand said:Lets say that you want to play a break even game. If I am correct, this means a RoR of 100%. How do you decide what your betting units will be?
i don't know the answer to this question but it is exactly what i've been trying to figure out, of late.SleightOfHand said:Lets say that you want to play a break even game. If I am correct, this means a RoR of 100%. How do you decide what your betting units will be?
I would think that the decrease in RoR is from the change in advantage from .001% to .0046%. My question is: since a break-even game is 100% RoR, what kind of betting units/ramp would one choose? Perhaps one that generates a low trip RoR? And if that is the case, what kind of parameters (hours played/trip BR) would be recommended?sagefr0g said:i don't know the answer to this question but it is exactly what i've been trying to figure out, of late.
what i'm finding from looking at cvcx sims for play all and changing bet spreads for a given bankroll is that it appears your limited to how close you can get to break even by the table minimum allowed and lowest denomination chips, i guess. but yeah the ROR goes way up there as you try and adjust the spread down towards playing a break even game.
like the sim below i got the dollars per hour down to zero in the custom column and the ROR is only 99.3% lol.
not sure if this sort of stuff is what your getting at though.:whip:
edit: if you can raise your bankroll way up there (in this case from six grand to nineteen grand) with this spread and game you can get the ROR down to around 26.4% but your gonna make around 35 cents per hour then. lol.
I don't know what the answer is for a break even game, but if I wanted to reduce heat and play a slightly better than break even game, then I would just take my normal bet size and reduce the spread. For example, instead of spreading 1-8 on a DD game, I would only spread 1-4.SleightOfHand said:Lets say that you want to play a break even game. If I am correct, this means a RoR of 100%. How do you decide what your betting units will be?
While I agree that the objective should be winning money, you can still get a few comps along the road while playing the break even game that SleightOfHand is talking about. You are still a winner, in a way. I know it's not much, but it is certainly better than just playing BS and losing. If you are limited to a few casinos only, where everybody knows you, this may be a good way of avoiding heat and having a few freebies, while still having fun.non-self-weighter said:Hi SleightOfHand,
This is pretty easy. If you insist on playing, you should bet and play as little as possible. I recommend betting $0 and playing 0 hands, unless your objective is something other than winning money.
Well, obviously the objective is something other to win money as I am playing a break-even game. Perhaps have a unit/ramp that will make my standard deviation a bit less than that of a standard ramp?non-self-weighter said:Hi SleightOfHand,
This is pretty easy. If you insist on playing, you should bet and play as little as possible. I recommend betting $0 and playing 0 hands, unless your objective is something other than winning money.
yeah, i screwed that up letting the program change the ramp to get the .0046% . sorry i didn't notice that. well anyway below is that ramp giving the .0046% in the custom bets for a six grand roll and shows a higher ROR than for the nineteen grand roll. 65.7% ror for the six grand roll and 26.4% for the nineteen grand roll.SleightOfHand said:I would think that the decrease in RoR is from the change in advantage from .001% to .0046%. My question is: since a break-even game is 100% RoR, what kind of betting units/ramp would one choose? Perhaps one that generates a low trip RoR? And if that is the case, what kind of parameters (hours played/trip BR) would be recommended?
Wait, when you adjust the size of the units for your 2 hands then your ROR shouldn't change.sagefr0g said:like me playing alone, i can play a near break even game or better with my measly six grand roll. thing is when my wife and i sit and play together then it's like me playing two hands all the time. and if it's play all then it's like having to bet two units at zero and negative counts instead of one unit like i'd be doing if i was playing solo. turns out to be very costly betting those two units in zero and negative counts instead of just one unit.
i guess the only really solution for us is to have a much larger bankroll in order to get that ror down if we are going to play like that.![]()
thing is i'm looking at it for the same bankroll, sort of thing.nightspirit said:Wait, when you adjust the size of the units for your 2 hands then your ROR shouldn't change.
yes in long runFLASH1296 said:Kolan,
The R.O.R. for Oscar's Grind is 100%.
From p. 112 of Blackjack Attack,sagefr0g said:when you say break even game i'm not sure what you mean. and as far as a 100% ror for a break even game, well that just doesn't sound right to me. might be right but to me if you say i'm playing a break even game then your not losing money, not winning any either, so to me that shouldn't end up being a 100% ror.
Regardless of the starting size of one's bankroll, playing a break-even game against an opponent with an infinite bankroll will inevitably result in ruin, provided that the game has any element of variance whatsoever.1357111317 said:I think the reason why playing a $0.00 Expectation game [has a 100% RoR] is that at some point in time you will hit a one in a million losing streak that will break your bankroll no matter how big it is.
I see, you are using the same unit size. Yes, if your bankroll would allow you to play a $10 unit then playing two times $5 would surely keep your ROR lower.sagefr0g said:thing is i'm looking at it for the same bankroll, sort of thing.
a six grand bankroll for playing one hand play all ....ror 19.8%
and
a six grand bankroll for playing two hands, play all .... ror 30.7%
so i guess when you go to the two hands, play all it's just not enough bank to keep the ror lower.:whip:
note: in the two hand sim i had to fudge the custom bet at tc=1 to get it similar to the one hand sim.
so really two things i guess one can say.Pelerus said:From p. 112 of Blackjack Attack,
RUIN = [(1 - w/sd) / (1 + w/sd)] ^ bank/sd,
where w = win rate. Thus if the win rate is equal to zero, as it is in the case of a break-even game, the ruin must equal 1, or 100%.
I believe that Mr. 1357111317 is correct in the following:
Regardless of the starting size of one's bankroll, playing a break-even game against an opponent with an infinite bankroll will inevitably result in ruin, provided that the game has any element of variance whatsoever.
That being said, the ruin formula as presented above is tailored to an AP audience (for whom win rate > 0), so it doesn't provide much information about the case of win rate = 0, or for that matter, win rate < 0. The RoR in both of those two cases is the same (100%), but for our purposes that is not enough information - it would not be correct for us to say that the case of a player with a $0 EV is the same as that of a player with a -$20 EV, because given the same starting bankroll, the latter player will reach his ruin much more quickly than the former.