EasyRhino
Well-Known Member
Hi all, I'm a bigtime newbie here. I've got BS pretty much nailed down, thanks mainly to this site. However, I've only just started researching card counting systems. My problem is that doing arithmetic in my head is very taxing (that and I don't play that frequently) so the KO Rookie system (Archive copy) seems to be right about my speed.
However, in my initial trials on the kitchen table, even the simple task of dealing with negative numbers is throwing me off. What if I just "shifted" my IRC and key numbers to something that would reduce the need to deal with negatives?
For instance, KO rookie with 6 decks dictates an initial count of -20, and a key count of -4.
What if I just used an IRC of 0 and a key count of 16?
Or better yet, an IRC of 100 and a key count of 116?
I don't know the mechanics that goes on behind the system, so I'm not sure if a shift like that would throw of something else. Something mysterious and very, very important.
However, in my initial trials on the kitchen table, even the simple task of dealing with negative numbers is throwing me off. What if I just "shifted" my IRC and key numbers to something that would reduce the need to deal with negatives?
For instance, KO rookie with 6 decks dictates an initial count of -20, and a key count of -4.
What if I just used an IRC of 0 and a key count of 16?
Or better yet, an IRC of 100 and a key count of 116?
I don't know the mechanics that goes on behind the system, so I'm not sure if a shift like that would throw of something else. Something mysterious and very, very important.