The optimal number of players in these games is one. You get a good count, those cards are all yours (if the dealer doesn't get them of course :joker: )MentorZQ said:Does anyone know the optimal amount of players for there to be at a single and/or double deck table.
I have been most successful with playing with two others.
I beg to differ. Playing with one other person at a SD table is optimum, simply because 2 players extend the penetration of the deck dealt.In double deck I agree that heads-up is ideal.Blue Efficacy said:The optimal number of players in these games is one. You get a good count, those cards are all yours (if the dealer doesn't get them of course :joker: )
You get a bad count, you need to use the restroom. Come back and get a fresh deck!
You should always want heads up. You can play 2 spots heads up to create the pen you need at single deck. If you're not heads up you'll never know if you have a dealer who might give you 7 or 8 rounds and some do. If they give you only 5 rounds to 1 then you can spread to two hands to create a 4 rounds to 2 game. Heads up you also get fewer off the top rounds (where you might have to make negative EV cover bets) and a faster game. Preferential shuffling is more likely with other players as the dealer might not be sure they have enough cards to finish the round.bj bob said:I beg to differ. Playing with one other person at a SD table is optimum, simply because 2 players extend the penetration of the deck dealt.In double deck I agree that heads-up is ideal.
With all due respect your reply is wrong. 1 player with the ability to jump to 2 spots when needed is much better than two players each playing one spot.bj bob said:The question from the OP was "what is the optimal amount of players....", not spots, hence the reason for my reply.
Assuming that the OP is talking about the win rate for a card counter, I'm having a hard time believing that someone would argue otherwise.Blue Efficacy said:Heads up is always ideal. It's not even close.
Respect back at ya.Blue Efficacy said:With all due respect your reply is wrong. 1 player with the ability to jump to 2 spots when needed is much better than two players each playing one spot.
Problem is you cannot control the other player. Let's say 2 rounds go by and no aces come out. Now he jumps to 2 spots, to try to get those aces. You just had your advantageous situation ruined by the other player.
Heads up is always ideal. It's not even close.
But even with a couple less cards of penetration, isn't it better to get two rounds deep into the deck rather than one?bj bob said:Respect back at ya.The primary problem with spreading to 2 hands in SD is HEAT It can get pretty toasty on a heads-up SD table when you are, in effect using a 1:8 spread. Been there, done that.Starting the deck with 2 spots may be feasible. Secondly, if we assume the normal player/dealer card per hand content (2.7-2.8) and then compare a dealer dealing 7 rounds to one player vs. 5 rounds to 2 players, we get a net gain of 2.5 cards/ deck or about 5%. That difference in pen. is significant in SD. As far as a second player is concerned, you're presuming an intelligence level exceeding room temperature, where I am not.
Excellent advice, especially for SD.FLASH1296 said:Nearly every floor-person immediately learns to be vigilant of players starting with one hand and spreading to two hands.
The way to go is to play TWO hands 'off the top' and spread to 2 hands if indicated; reduce from 2 hands to 1 hand as needed; but never spread to two hands after you have played a round with one hand.
Roger that.FLASH1296 said:Nearly every floor-person immediately learns to be vigilant of players starting with one hand and spreading to two hands.
The way to go is to play TWO hands 'off the top' and spread to 2 hands if indicated; reduce from 2 hands to 1 hand as needed; but never spread to two hands after you have played a round with one hand.
I'm gone at a SD table when the 2nd player sits down (other than moi). On a DD table I'm comfortable with 2/3 others. After that I start looking for greener pastures.Jack_Black said:Ok, let's move on to other side this question can bring up.
What is the max amount of players/spots an SD/DD game can have before effecting the WR/SCORE etc etc?
i.e. when is it better to just get up and leave to find a less crowded table/session?
I hope you are talking about sd and not dd when you stressed never.FLASH1296 said:Nearly every floor-person immediately learns to be vigilant of players starting with one hand and spreading to two hands.
The way to go is to play TWO hands 'off the top' and spread to 2 hands if indicated; reduce from 2 hands to 1 hand as needed; but never spread to two hands after you have played a round with one hand.
I've ran sims that show decreases across the board, but it's only a few points for each category. Of course heads up provides the best figures, but DD with 7 spots being played has a decrease of about 4 points for SCORE, a few bucks for WR/hr and less than 1,000 N0 added.bj bob said:I'm gone at a SD table when the 2nd player sits down (other than moi). On a DD table I'm comfortable with 2/3 others. After that I start looking for greener pastures.
You got it. A DD table with say 4 other players really slows down the hands/hr. When 5 players (including me) are sitting at the same table, there are invariably going to be glitches in the "flow", someone wants more color, another guy is telling the dealer to call over a cocktail waitress, another bozo can't find his players card etc. Then there are the idiots who ponder "tough" hands e.g. 16 v.7 A7, v 10 "should I dd this 10 vs Dealers Queen this time?". Not to mention your second spot is in more jeopardy on a crowded table and the infamous "Could you put out that cigarette?" even when I was there long before anyone else.Jack_Black said:I've ran sims that show decreases across the board, but it's only a few points for each category. Of course heads up provides the best figures, but DD with 7 spots being played has a decrease of about 4 points for SCORE, a few bucks for WR/hr and less than 1,000 N0 added.
So is "2/3 other players" more of a personal preference? I guess I can see that 7 spots takes a helluva lot more time to play through than heads up or 2/3 other players, resulting in less hands/hr.
you have to keep in mind that when talking about penetration with single deck it's not the total penetration that matters, but how far in you are when the last round is about to be dealt. Surely deep total penetration matters in terms of play deviations, but penetration prior to the final round is what matters for betting purposes. In a game with 7 or 8 rounds heads up you might get 2 or 3 chances at the apple past the 50% point. 3 rounds to 3 and 4 rounds to 2 get the same total penetration but the 4 rounds to 2 game is much better because the 4th round happens happens at a deeper point than the 3rd round in a 3 to 3 game.bj bob said:Respect back at ya.The primary problem with spreading to 2 hands in SD is HEAT It can get pretty toasty on a heads-up SD table when you are, in effect using a 1:8 spread. Been there, done that.Starting the deck with 2 spots may be feasible. Secondly, if we assume the normal player/dealer card per hand content (2.7-2.8) and then compare a dealer dealing 7 rounds to one player vs. 5 rounds to 2 players, we get a net gain of 2.5 cards/ deck or about 5%. That difference in pen. is significant in SD. As far as a second player is concerned, you're presuming an intelligence level exceeding room temperature, where I am not.
Au contrair mon ami.bj bob said:I beg to differ. Playing with one other person at a SD table is optimum, simply because 2 players extend the penetration of the deck dealt.In double deck I agree that heads-up is ideal.