kewljason
Well-Known Member
The problem with the first 10, or even the entire list for that matter, is that they all happen infrequently. For that reason, splits and soft double just aren't great cover. The object of cover is to throw someone watching off and that just doesn't happen with plays that happen infrequently. If you are going to use cover, you want it to actually buy you something.FLASH1296 said:
Thanx muchly to tthree for a concise and comprehensive presentation.
The first ten (10) ought to be your focus if looking for "Cover Plays" on the cheap.
The example of 16 vs dealer 10 is the most frequent hand, so yes it will cost you a little bit more than these situations, but it happens frequently enough that it may just mean something. And if you wong out of negative counts at any kind of reasonable point, the cost really is minimum for the value you are getting. Much better than all these others combined. Half the casino personel don't even know correct plays for many soft hands and splits anyway, but they all know the correct play for 16 vs 10.
They also know the correct play for insurance, which should happen very frequently (1 of every 13 hands), but misplaying insurance is too rich for my blood. Even partial insurance. To me that is odd and looks strange and as such may draw extra attention, which is the last thing I want to do.
This being said, I am of the opinion that cover plays have very limited value, unless you are going to go all out and make some very costly bonehead plays to throw them off. Bet spread is the main culprit that is going to do you in. One that happens cover plays are not going to buy you much. Maybe a couple extra minutes. So if you want effective cover you need to concentrate on disguising your bet spread and particularly what you do the first couple hands after a shuffle, and make no mistake about it, effective cover in this area is costly in the long run.
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