sagefr0g
Well-Known Member
excel help had instructions to convert and save a file in 2003 format.jack said:YES! What did you do?
excel help had instructions to convert and save a file in 2003 format.jack said:YES! What did you do?
Try this gatherer. Let me know if it works.gatherer said:Sagefrog,
Can you upload the spreadsheet in a Excel 2003 compatible file?
I haven't upgraded to 2007 yet...
if thats not possible I'll have to dig around for a way to view the file.
regards,
Gatherer the Drunk sleepy one.
uh huh! zgity doo dahh!Canceler said:Today Ken fixed it so we can attach .xls files to our posts without having to zip them! Ta da!
I don't care what they say about him, he's the best :grin:Canceler said:Today Ken fixed it so we can attach .xls files to our posts without having to zip them! Ta da!
lmao glad to hear you say that. i was gettin scaret of you.Kasi said:I don't care what they say about him, he's the best :grin:
No, don't bother with that. I was curious to see what CVCX would give for a bet schedule, but only if you could produce it easily, not if it would be a whole big project. Thanks, though.sagefr0g said:i'll try and create a sim if you want...
Unless someone has something more to say about bet schedules, I see no reason not to start.gatherer said:so does this mean we are ready to start?
[U]RC[/U] [U]Bet[/U]
<= 0 $10
+1 $15
+2 $30
>= +3 $50
just curious Canceler. do your count freq's, win/loss and std dev's for powersim come out any where close to these below. like i say this is a canned kopreferred sim that the double down rules don't match our game so don't use it.Canceler said:Unless someone has something more to say about bet schedules, I see no reason not to start.
I think I'll use the schedule I originally came up with for KO:
I played around with some other bet schedules; this one seems as good as any.Code:[U]RC[/U] [U]Bet[/U] <= 0 $10 +1 $15 +2 $30 >= +3 $50
Actually, they don’t seem to match up very well at all. The closest are the count frequencies, which I would think ought to be close, whatever the rules. If the CVCX info has more doubling, maybe that would account for the higher SD, and maybe for the difference in win rate. I don’t really know. (Where’s that “shrugging shoulders” smiley when you need it?)sagefr0g said:just curious Canceler. do your count freq's, win/loss and std dev's for powersim come out any where close to these below.
yup sorry i realized to check your spread sheet just about the time i hit the submitt button. thanks Canceler:cat:Canceler said:Actually, they don’t seem to match up very well at all. The closest are the count frequencies, which I would think ought to be close, whatever the rules. If the CVCX info has more doubling, maybe that would account for the higher SD, and maybe for the difference in win rate. I don’t really know. (Where’s that “shrugging shoulders” smiley when you need it?)
Well, that was my first thought: You've probably got my info, just look for yourself! :devil:sagefr0g said:yup sorry i realized to check your spread sheet just about the time i hit the submitt button. thanks Canceler:cat:
Im not sure if I remember or not, if I learned the changes in BS, for DAS and NDAS, before I learned the indexs for both. If you choose to learn BS moves, opposed to indexes. Preferabbly I keep the DAS on the Back burner and NDAS of the front burner, visioned in my mind.sagefr0g said:ok team i started playing.
got a problem already lol.
i've only just ever played six deck and eight deck games for almost i guess three years now. i've played double deck once in a real joint and some practice rounds in cvbj before that once in the real joint double deck game.
so but now that i've started playing wwII i get this wake up call about basic strategy. i can do the basic strategy alright for double deck. thats not the problem. the problem is it's driving me crazy getting all these soft hands and some hard hands and some double down opportunities after splits that in the wwII game is not allowed. so the question is how does one play this double deck game a lot and not start losing your 6&8 deck do2das basic strategy 'skill' (sorry shad lmao). i mean i don't wanna be playing a bunch of wwII dd s17d10,11ndas hands and end up messing up my do2das basic strategy 'skill' level.
thanks jj. what ever dude. lmao. i think what i'll just do is suck it up and fougetabout it. lol.jack said:Im not sure if I remember or not, if I learned the changes in BS, for DAS and NDAS, before I learned the indexs for both. If you choose to learn BS moves, opposed to indexes. Preferabbly I keep the DAS on the Back burner and NDAS of the front burner, visioned in my mind.
For example: 22vs2 always looks to me like -7/+13
So for you it should look like S/H if you choose to learn BS differences, opposed to the indices. Or the one size fits all approach. Blah!
For the softhands, you will now stand on A7 and A8, which I believe are Double BS moves, for a few plays. Since you CANT Double, STAND. As for the others their pretty self explanatory. Hit until you get A7 or better, excluding 9,X&A(noteA7 vs A is a index play in S17 games)
Ps. just purchased CVCX
How conclusive can a blackjack sim be? Maybe PowerSim and CVCX both give as good an answer as can be simmed.Canceler said:Actually, they don’t seem to match up very well at all. The closest are the count frequencies, which I would think ought to be close, whatever the rules. If the CVCX info has more doubling, maybe that would account for the higher SD, and maybe for the difference in win rate. I don’t really know. (Where’s that “shrugging shoulders” smiley when you need it?)
that's interesting k_c. (just as an aside i guess you know the sim i was talking about with Canceler doesn't even represent the wwII game.)k_c said:How conclusive can a blackjack sim be? Maybe PowerSim and CVCX both give as good an answer as can be simmed.
A deck of cards relative to blackjack can have an enormous number of shuffle possibilities. Number of possible shuffles in the game of blackjack.
WW1 was played with 6 decks. The number of possible blackjack shuffles for 6 decks =
15556665977248970466761642104461627561695968526999269596558550444894970335672115258266479250320253722767145335343539410697389152470270170724113933586546200511905549741197226672460494178663440379599088237255909004822898324928866448390941084378606536318858201682937250000000000000000.
For 80% pen there are about 46 rounds per shuffle. A heads up trillion (1,000,000,000,000) round sim would be shuffled about 21,739,130,435 times so even a trillion round sim can touch on but a small fraction of the possiblities.
Simming a game such as craps, where there are only 36 possibilities, would yield results that are virtually identical to exact calculation, but I wonder about blackjack.