aceside said:
I have been using the HiLo for two years but have lost a lot of money in 8-deck shoe games. This count is just too weak for the game. What is the trick here?
I would say you have reached the wrong conclusion. Assuming, and we all know about assuming, you are playing at least a average game, meaning "normal rules" H17, das, DoA and penetration is at least average (75% is average), HiLo works fine for an 8 decks game. An 8 deck game is hard to beat, period. Count employed isn't going to change that much. It is about those lower true count frequencies I discussed recently. That makes the 8 deck game a real slow grind.
There are a couple things a player needs to do differently with an 8 deck game to give himself a decent chance.
One is to ramp up pretty quickly. Whatever you determine you max bet is, you have to hit max bet by TC +4 at the latest and have a decent size bet, almost max bet at TC +3, because higher true counts just occur too infrequently in a 8 deck game. Whatever decent TC's you get occur in the last deck or so before shuffle and you have to be betting enough to make up for all those waiting, smaller bets to get there.
The second thing and this is probably most important, is you really need to find a way to escape
at lease some of the negative counts. The old play all approach really makes the 8 deck game very hard to beat. You can use some
Wonging out techniques, everything from full blow pre-determined wong out, if you have other games available, combining with timing you final exit to a negative count, to strategic bathroom and "phone call breaks" that allow you to miss some of the negative counts. Depending on the place and crowded conditions, you might just be able to sit out some hands. Say something about how awful this shoe is going (don't mention the count
) escaping at least some of the negative counts, preferably the worst of them, can really make a big difference.