fwb
Well-Known Member
In CVData under TC calc,QFIT said:-Count recalculation points
Where do you see this?
Count recalculation:
-Before betting
-Before insurance
-Before first decision
-Before every close decision
In CVData under TC calc,QFIT said:-Count recalculation points
Where do you see this?
Hmm...why would the cards being dealt face up or down make a difference to the sim results? I never played a game where the cards are dealt face down but aren't all the cards in any given round ultimately exposed for all to see?QFIT said:-Cards dealt face down (CVCX assumes all cards face up?)
CVCX assume face down for SD and DD, up for shoes. In CVData you specify.
MJ1 said:Thanks, I was not aware of this. But if you had to take an educated guess, by roughly what % do you think SCORE could be enhanced if the proper TC Freq were used for the backcounting optimal bet schedule? 1-3%? 4-6%?
But you stated earlier,QFIT said:Sorry, no idea.
In order to make this determination, wouldn't you have to actually figure out an optimal bet strategy for backcounting based upon valid TC Freq and then compare the results to those given by CVCX which assumes a player departs the table when the wonger arrives?QFIT said:"Fortunately, backcounting optimal betting strategies are far less sensitive to TC freqs than play-all."
In hand-held single or double deck pitch games, players are dealt their cards face down and they look at their hands poker-style. At the end of a round or if a player busts, the cards are turned upwards for all to see. The difference is the playing correlation with what you see....in a single deck game if you could see all 16 cards dealt on the table your index plays would be incredibly accurate.MJ1 said:Hmm...why would the cards being dealt face up or down make a difference to the sim results? I never played a game where the cards are dealt face down but aren't all the cards in any given round ultimately exposed for all to see?
MJ
fwb's explanation is on point. I have four pages on this starting at (Dead link: http://ModernBlackjackPage495.htm) _Modern Blackjack Page 495_.MJ1 said:Hmm...why would the cards being dealt face up or down make a difference to the sim results? I never played a game where the cards are dealt face down but aren't all the cards in any given round ultimately exposed for all to see?
MJ
Does CVCX assume that unless another player busts in the middle of a round, the counter does not peak at the cards of other players for the purposes of playing decisions?fwb said:In hand-held single or double deck pitch games, players are dealt their cards face down and they look at their hands poker-style. At the end of a round or if a player busts, the cards are turned upwards for all to see. The difference is the playing correlation with what you see....in a single deck game if you could see all 16 cards dealt on the table your index plays would be incredibly accurate.
With single-deck, CVCX will look at busted cards, hit cards, split hands and DD cards. It will not look at cards tucked under the bet until after the round.MJ1 said:Does CVCX assume that unless another player busts in the middle of a round, the counter does not peak at the cards of other players for the purposes of playing decisions?
Having run an absurd number of sims over the last 15 years, I can say what I said, but not quantify it.MJ1 said:BTW, QFIT, any thoughts on post #23 of this thread?
And Newton developed the Law of Gravity watching an apple fall from a tree while sitting under it.QFIT said:.. I developed CVCX by chance...But, I had this neat idea of a parallel simulator, something that had never been done before in BJ...
100% agreedKasi said:...stuff...
ETFan is his nemesis? Wow, I missed all that drama! What, over PowerSim?MJ1 said:QFIT is a smart man, no doubt about it. Even his arch nemesis, ET Fan, has stated on more than one occasion that he is the most talented programmer in the game.
That sounds like the Kool-Aid they've been selling on the site I'm banned from. PS is possibly the least versatile sim I've ever seen. It doesn't even calc TC correctly, much less handle anything at all unusual. It also isn't meant for programmers given the 1950s, completely unstructured code. It would be better for a programmer to start from scratch.johndoe said:ETFan is his nemesis? Wow, I missed all that drama! What, over PowerSim?
Powersim is great for those able to hack their own sims (I customized it a lot for my own special sims, as it's incredibly versatile), but it's obviously meant for programmers. For your general player QFIT's software is a much better fit.
I mostly disagree. (Kool aid?)QFIT said:That sounds like the Kool-Aid they've been selling on the site I'm banned from. PS is possibly the least versatile sim I've ever seen. It doesn't even calc TC correctly, much less handle anything at all unusual. It also isn't meant for programmers given the 1950s, completely unstructured code. It would be better for a programmer to start from scratch.
i guess maybe you mean using the data in Don's book?:whip:Kasi said:.... CVCX gave me the confidence to analyze my results after long periods of play of various games under various rules even on the Internet. Even while doing my overall minus EV "voodoo" thing (without consideration to bonuses.)
....
But what happens when the minimum bet is fixed at a certain unit size? Now the % of BR wagered in negative counts remains constant, yet EV% increases as spread increases. Why is that?QFIT said:When the spread increases, you are betting a smaller percentage of your bankroll at negative EV. Wonging is simply infinite spread.