ChefJJ
Well-Known Member
You can do either, both, or none really. Taking your example with the come vs. place bets, you have to put it in the context of what strengths your set is for. The reason why I usually lean towards the place bets is that you can take them down, move them, etc. when you want. Plus, you can get 2 hits out of a place bet in the same time it takes to establish a come bet and then get it hit. The main advantage of the come bet, to me, is that the 7 is a winner for it before it travels...but that also means your roll is up. Once the come bet comes down, you have to re-establish another to keep going unless you are continually throwing money on the come.Brock Windsor said:Why place the 6&8 when you could make come bets with odds? A $5 bet with $55 odds puts $60 in action and returns $71. A $60 place bet returns $70. On top of that the come bet had an advantage on the first roll. Even if your DC skills are so spectacular the unlikelyhood of a 7 makes the come bet a bad bet you could still bet come and don't come so you're only getting wounded on a 12 and then you're getting your points at full odds.
As for making money off the hardways long term, I think the edge is just too much providing the dice have to hit the end wall. I can't imagine a respected authority like Stanford Wong would recommend hardway bets but I have not read his book.
Example:
A $60 Place 6 or 8 bet pays $70. A $10 Come bet with $50 (5x) odds on the 6 pays $70 as well. If you were so fortunate that the 6 came back-to-back, you'd be a winner in either circumstance...except you would have collected twice on the Place bet rather than the Come bet. The power of the Come bet really is with the 7 being a natural winner.
Not arguing with you at all, but stating another side of the coin. There's definitely more than one way to win at that game, and the place v. come bet debate has been around a long time...and it's not going anywhere any time soon. :devil:
In a truly random craps game, the tradeoffs between come and place pretty much come down to personal philosophy. One thing to remember about DC and the 7: you can't make it disappear. In fact, the most you can change its outcome is to reduce it to 12.5% probability (2/16) or increase it to 25% probability (4/16), rather than the random 16.7% (6/36).
The thing about hardways is that they are not profitable unless you can dial them in with a couple different sets...then they can have a big advantage. It's all about math and ability to manipulate the dice. If you can't change the randomness of the dice, then the hardways are pretty much a throwaway bet or a way to toke the crew. I agree with you in that respect.
I've never read Wong either...in fact, I've never really read much about craps except some things about DC on the internet years back. It's all math and a bit of personal philosophy, and I can hack that. :joker: Craps is a great game, and a ton of ways to play it.
good luck