I hadn't considered the possibility of 1 deck not being enough for certain hands (and hence their payoffs) to even be possible in some games, but in a more general sense I've wondered why the starting point always seems to be 1-deck EORs.
I guess in the old days -
- 1-deck games were the norm.
- A CA would take ages to run (with multi-deck taking even longer than single deck).
So it would make sense to compute 1-deck EORs and scale theses figures to get approximate EORs for other numbers of decks, should they be required.
But today multi-deck is the norm and a CA takes only a few minutes to run. So would it not be better to compute the EORs for every possible number of decks a game might be played with (e.g., 1, 2, 4, 6, 8)? And if only one set is to be computed, why not make it the 4-deck case (in the middle of the range of possibilities), which can then be scaled up or down?
To put it another way, if you want to calculate the change in EV due to removing, say, eight 5s from an 8-deck game, I'm assuming it would be more accurate to calculate 8 times the EOR of a single 5 from eight decks, rather than to take the EOR of a single 5 from a single deck.